New Cancelled Games & Their Lost Media Added to the Archive

Secret of Evermore [SNES – Beta]

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In this article we can see a comparison between Secret Of Evermore beta screens and their final counterparts. During the game’s development Square USA made some interesting changes and probably the original story was a bit different from the one that we know.

Beta version

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Final Version

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The character’s bar was much different in the beta. While the area is essentially identical, with only little background differences, the enemies in the beta version are not the same as the final. The strange blue creature was completely removed, and we encounter raptors only much later in the prehistoric level. Also, you get the sword in Antiqua, the second area of the game.

Beta Version

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I don’t recall this area anywhere in the game. The green dinosaur on the left was removed in the final version.

Beta Version

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Final Version

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Yet another enemy that was removed from the final game: the warrior with the pike at the center of the screenshot. Also, in the final version the machine is green (in the beta it looks to be black/grey) and there aren’t enemies in this area, maybe because the game’s story changed. The fake Fire Eyes (the girl at the center of the screen) didn’t exist or didn’t appear here in the beta version.

Beta Version

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Final Version

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An area with almost no changes. In the beta version the dog is still the prehistoric one.

Beta Version

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This is a really strange beta screenshot. We can see what it looks like to be an early and much different version of Ivory Tower (or Ebon Keep when it is populated again). In the final game, the King is not here. Maybe the story was different ?

Here are some more screenshots from a pre-release version of Secret Of Evermore. The “dog’s bar” at the bottom of the screen has the “dog’s face” on the left side, while in the final version it’s on the right side.

Pre-release Version

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Final Version

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In these screenshots, we can see that this section of the market didn’t change at all. However, as in all pre-release and beta pics, the golden bar is different, and the dog is still the prehistoric one, while in the final version there are four different dogs.

Pre-release

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Final Version

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This area is different from the final version. There are not as many black crystals and there is only one skull. Also, the location seems much more barren. Thanks to Robert Seddon, that has found some infos from a developer / tester of the game, we know that they changed the Mammoth Graveyard because there was an issue with AI getting caught on the tusks. You can read more of these beta-infos on this old news: SoE beta infos

Pre-release Version

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Final Version

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We can see that in the beta versione there was no “heart” at the center of the spider.

Pre-release Version

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Final Version

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Again, as in the beta screenshot, the fake “Fire Eyes” girl is not here, but at least the machine is green now.

There are a couple of other beta screens in the gallery below, but they are not much different from the final version.

Images:

Mario & Luigi: Partners in Time [DS – Beta]

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A certain beta screenshot depicts Mario, Luigi, and their baby selves fighting two red-shoe-clad Blooper foes in the Vim Factory. The Blooper still exists in the game’s code under the name “Scoot Bloop” but it’s attacks in battle are unfinished. It has sprites for the overworld as well. Although the screenshot depicts that they were meant for the Vim Factory, it’s enemy data is grouped with the Yoshi’s Island enemies, and it’s stats make it comparable to the enemies in Yoob’s Belly.

Another early screenshot shows the gang using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game.

Finally, it may be notable that Baby Mario’s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game’s programming. [Info from Mariowiki]

Images:

Videos

Secret of Evermore – Beta infos

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Robert Seddon has wrote to us an email with some good info that he has found, about the development of Secret Of Evermore.

“I remembered about this, and thought it might interest you:
www.inf.uni-konstanz.de/~kneer/androl/gf-archive-soe/052_1.html
is an archive of a 2004 GameFAQs board thread with Brian Fehdrau, lead programmer on SoE. There are a few comments about unused/changed stuff:

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‘That’s a pre-release screenshot. Notice the power bars are different and the dog’s head is on the other side of the bar. I’d hazard a guess that we changed the Mammoth Graveyard between then and release. Seems to me there was an issue with AI getting caught on the tusks.’

Also this: ‘Some of you probably know about the chicken effect. I won’t go into detail to avoid spoiling it for others. However, if you did trigger the chicken effect, you were meant to be run over (and hurt very badly) by a giant chicken on roller skates at various times during the final battle. He [another programmer] says the sprite is actually in the rom, but the scripting for it never happened due to lack of time.’

On the Seiken-style weapon system: ‘I do remember we had a different weapon system for quite a while, then Someone In Management decided we were going to copy SoM instead. (You can say that about a lot of things in Evermore, actually. :)’

There’s also mention of early concepts that didn’t even get as far as alpha: a Valentine’s Day world and a plug-in mini-cartridge to add new scenarios. (No wonder they were never implemented at all…)”

Thank you Robert! This is usefull :)

[Nuovo Articolo] Ricordando Sam & Max Freelance Police

This article is only in italian for now, sorry!

Sam & Max Freelance Police doveva essere il seguito ufficiale di Sam & Max Hit The Road, ma è stato tristemente cancellato dalla Lucas il 3 marzo del 2004. Per ricordare il progetto, Unseen 64 ha chiesto allo staff di Lucas Delirium di prendere in prestito il loro ottimo articolo sull’argomento, per diffondere la conoscenza su di questa avventura che mai potremo giocare. La collaborazione è andata a buon fine e ringraziando per la loro disponibilità, vi rimandiamo a leggere questa interessante analisi su Freelance Police, scritta dal prode Domenico “Diduz” Misciagna, webmaster di LD!

Articolo: Sam & Max Freelance Police: Memorie di una cancellazione

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FABLE 2 Sex Minigame gets cut

A week ago a group of journalist saw the latest FABLE 2 beta at Lionhead in Guildford and had some talk with Peter Molyneux. In the chat, Peter said that he “wanted a sex minigame in there, but they had to drop it, due to the nature of the content. Now the screen just goes black, and your hear some moaning.” No more fap for us! Another interesting note is that “the female character also came close to being cut. But the female designers on the game wanted her in, so they made it happen”. [source: NeoGAF] The first FABLE has got lot of removed parts, and it’s nice to know that the sequel go on with the tradition.

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