“Unseen” does not simply mean that which was never released as a complete game, but it often also refers to graphical and textual changes in during the process of translating titles for the western market from Japan. These things are never seen in the west! This artticle, dedicated to Wario Ware Twisted begins a new section of Unseen 64, which is meant to observe what changed have been made in the localizing of a game, be they cultural or simply accidental.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Unseen non significa solamente le differenze fra la versione beta ed il gioco completo, ma spesso capita anche che gli sviluppatori cambiano diversi particolari nella conversione dei titoli dal Giappone al mercato Occidentale. Mai visti in occidente! Con questo articolo dedicato a Wario Ware Twisted si apre una nuova sezione di Unseen 64, che tenterà di osservare le modifiche apportate nella conversione dei giochi fra i vari continenti.[/spoiler]
[Article by Ultraman82, English translation by Take_It_Slow]
When Perfect Dark for the Nintendo 64 was released in Japan, they changed Joanna’s face, to match a more oriental one. If you have more images from the Japanese version of Perfect Dark, please send us an e-mail or join our forum, your help would be really appreciated!
[Article by monokoma]
[Thanks to ShockingAce for the video of the japanese Perfect Dark!]
In the japanese edition of Fatal Frame (Project Zero), the protagonist, Miku, was a young schoogirl. In the American version, she is more mature and with casual clothes, as a way of making her seem more ‘appropriate’ for the American Audience.
Power Blade was a NES video game that was released in America in 1991, by Taito. The game was released a year before in Japan (1990), with the name “Power Blazer”: the style was really different from the USA version, more “cute” and most of the levels were redesigned to appeal more to the american audience.. yeah, Americans really love bad dudes that look like Arnold Schwarzenegger in Terminator.
First presented at the 2000 Square Millennium Event together with FFIX and FFXI, Final Fantasy X was the most ambitious rpg ever created by Square. Unfortunately, some of the most interesting features of the proto are not found in the released version. As you can see from the pics present in this page and from the video, the first area showed at the SME was an alpha version of the Calm Plains, featuring a different and a better animated Tidus. The other area present in the proto was an early and more complex geometrically Remiem temple, also found in the Calm Plains in the released version.
It is really interesting that they showed (and created) first two areas found only near the end of game. Maybe the original intention of the programmers was to create a more open ended game like FF11 (and the future FF12) ? Another significant feature present in this proto and not found in the final version is the free-controlled camera. FFX was also intended to be the first game to use the services of Playonline, but the network was not yet ready at the time of game release, so Square decided to launch the game without it.
Also Tidus and Yuna have a traditional Level Number so the Sphere Grid system hadn’t been implimented yet.
Thanks to Lionheart we found out that in May 2009 a preview-build of the english version of FFX was leaked online: it has a debug mode at the main menu and the FMV’s are still in japanese but with english subtitles, also pressing select during gameplay brings up debug info. This build is about 2 months before the final release, so translation wise (you might even have some alternate voice recordings here and there too) – you might find some differences in that field.
As Evilhamwizard has made us to notice, if you go from the title screen to EVENT and select the first guys name, there’s actually a newly created cutscene featuring an NPC (in this case, a not important character) which is probably modeled after himself about Yuna getting pissed off for getting almost hit with his blitzball. What’s really funny is that the game uses a sped up version of “Otherworld” (with different vocals?) as the scene goes on. Of course, you can press a button while it plays to activate the REAL debug screen.
There are TONS of debugger jokes, kinda like what you find in FFVII, except more creative. Sadly, most menus are working incorrectly, some not even translated. But, there’s a lot of weird crap. For example, one of the programmers added a bunch of party members on this really scary looking map (not sure if it’s used, or even meant to be played on) – and if you talk to them (all female btw), they do all sorts of weird animation for you (perverted animation btw). For example, when you talk to Lulu, the camera sets on her breasts as she does her “Battle Victory pose” and doesn’t stop until you press X.
Thanks to Ian, Lionheart & Evilhamwizard for the contributions!
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