New Cancelled Games & Their Lost Media Added to the Archive

Tribal Lore (Gremlin) [PC – Cancelled]

Tribal Lore is a cancelled “tribe-building resource management” strategy game that would have been published by Gremlin Interactive in the late ‘90s. The team used a sophisticated mix of polygons and sprites for the game’s graphics, which looked quite impressive for its time. Gameplay would have been similar to Command & Conquer and Age Of Empires, but with a Celtic mysticism twist.

We can read some more details from the original Tribal Lore PR, preserved by the Gremlin Archive among some concept renders:

“Tribal Lore is a 3D magic ‘n’ combat strategy game, with a mind-blowing AI, set in a mystical pseudo-Celtic environment. Set in the mythical ‘Land’, Tribal Lore explores the relationships, alliances and frequent squabbles among four arcane races: the Cruithná, the Shamanka, the Bruann and the Nammad.

Players can choose to take control of any one of the four tribes, each with its own distinct graphic and gameplay nuances. The careful management of the environment will allow growth of wealth & technological resources, allowing the construction of an array of  temples, armouries, strongholds and fortresses.

Exploration will give access to magical sites allowing accumulation of major power. In Tribal Lore, magical power comes from your surroundings, and can be ‘tapped’ via dolmen, menhirs and other standing stones. Your druids can channel this energy in a variety of ways: morphing the terrain, affecting weather conditions, devastating foes or empowering heroes.

Further options including a scenario game (with missions & a slowly unfolding plot experienced from four perspectives) and full four-player network capabilities put Tribal Lore in a league of its own.”

Fantasy novel authors Jay Northearn worked on the game’s story, and shared some memories on the game’s cancellation:

“All seemed well, then wham – out of nowhere the publisher pulled the plug and the project, and all my work, was forever consigned to the slush pile. I was later told it was a financial decision made by people far removed from studio development. It was the straw that broke the camel’s back.”

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Fuzz and Rocket (Halfbrick) [GBA – Cancelled]

Fuzz and Rocket is a cancelled side scrolling platformer inspired by Yoshi’s Island, which was in development around 2003 by Halfbrick Studios (Ty the Tasmanian Tiger 2, Fruit Ninja) for Game Boy Advance. It featured an aim mechanic similar to Yoshi’s 16-Bit adventure, where you threw the protagonist’s sidekick (Rocket) to resolve puzzles or to kill enemies. At the time a few gaming websites posted news about the game and it even had a nomination at the 2003 Australian Game Developers Awards. As we can read from the old Halfbrick website:

“Fuzz and Rocket is an immersive 2D action platformer which incorporates both substance and style. It is centred around the main character, Fuzz and his sidekick, Rocket as  they try to restore order to the land of Fulu. Mysterious masks have possessed the rulers of the 8 kingdoms of Fulu causing them to make life difficult for their subjects. It is up to Fuzz and Rocket to figure out what’s going on and trace the masks back to their source! Many challenges and obstacles stand in their way.

Fuzz and Rocket features over 8 unique worlds encompassing over 32 levels, numerous bonus games, in-game cutscenes and varied gameplay to keep players entertained for hours.

Fuzz and Rocket is Halfbrick Studios’ first Game Boy Advance title based on an original concept, which is currently in development. Fuzz and Rocket has been developed in-house using Halfbrick Studios’ proprietary engine and tools. We are currently looking for expressions of interest regarding its publication.”

The game was last seen at E3 2005 and as far as we know it was pretty close to being done, but in the end the team was not able to find a publisher before the GBA was replaced by Nintendo DS: Fuzz and Rocket was canned and forgotten by everyone.

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Zombies Ate My Neighbors 2 [PS2, Xbox – Cancelled]

The original Zombies Ate My Neighbors was developed by LucasArts and published by Konami for the SNES and Mega Drive in 1993. A “sequel” titled Ghoul Patrol was released in 1994, but it was originally conceived as a different game. Many years later a true Zombies Ate My Neighbors sequel was pitched for Playstation 2 and Xbox, but unfortunately it was never fully developed. This project was never officially announced, but in 2020 Daniel Ibbertson (Slopes Game Room) shared a couple of screenshots from this cancelled project, sent to him by a former developer:

“A good few years ago I was contacted by one of the lead devs of the original Zombies Ate My Neighbours game. He was a fan of the channel and thanked me for making a video on the franchise :)

If that wasn’t cool enough he then went on to explain that a TRUE sequel was pitched but sadly not successful. Here are a couple of pics he showed me from that original pitch. The plan was that I would interview him and show off more, but sadly that never happened :(

We have lost contact over the last couple of years now and I have been sitting on these images for a long time not really knowing what to do with them! So, before I accidentally delete them I feel it is best that I share them with the world :P”

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Battle Smash (Kaneko) [Mega Drive – Cancelled]

Battle Smash is a cancelled sport / boss rush game similar to Tennis / Breakout / Pong /  Lethal League, that was in development by Kaneko in the early ‘90s for Sega Mega Drive. Players could choose between different playable characters to fight a series of boss battles against huge monsters, trying to hit them with a ball (and maybe special attacks?). Unfortunately there are not many details online about this lost game, but a few scans from old gaming magazines. If you find more information about Battle Smash, please let us know!

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Frisbee (Creat Studios) [Wii – Cancelled Prototype]

In 2007 Creat Studios worked on a Frisbee game prototype for Nintendo Wii, developed to demonstrate their new tech (physics, impacts of wind and collisions with obstacles) and motion controls. The team is mostly known for Coded Arms: Contagion and Insecticide, but they also created a few tie-in games such as Aqua Teen Hunger Force Zombie Ninja Pro-Am and Biker Mice from Mars. This Frisbee game may have been pitched to some publishers as a cheap project for the casual market, but in the end it was never fully developed into a game.

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