New Cancelled Games & Their Lost Media Added to the Archive

To End All Wars (Chemistry) [Xbox 360, PS3 – Cancelled]

To End All Wars is a cancelled FPS that was in development in 2007 by Chemistry (AKA Kuju Sheffield), planned to be published by Ghostlight on Xbox 360 and PS3. It was conceived as a realistic shooter set in the first World War, focused on defending trenches and planning attacks against enemy bases. We imagine it somehow like a FPS – Tower Defense hybrid.

The game was briefly mentioned on such gaming websites as Gamespot, IGN, GamePressure and VideoGamer:

“Powered by Epic’s Unreal Engine 3, To End All Wars is an all-new World War One first-person shooter in development at Kuju’s newly appointed Chemistry Studio. Set in the war-torn trenches of WWI Europe, To End All Wars promises to deliver unrivaled atmosphere and realism. Authenticity of conflict is high on the agenda, with period locations recreated in lavish detail, weaponry of the time and character designs which reflect the uniforms and style of the era.”

“Crucially, the experience of the gritty combat in the trenches, the fear of charging across No Man’s Land, deadly secret excursions to enemy outposts in the dead of night, and the heart-stopping terror of pounding artillery guns will be central to the gaming experience. Ghostlight also told GameSpot how the AI will play a big role in the game, reacting to every decision the player makes, meaning that strategy and tactical warfare elements will be crucial to winning the game.”

“There are many different missions awaiting us, during which we participate in various combat activities. The players will defend their trenches to the last drop of blood, to venture into no-man’s land under the cover of night, to charge heavily defended fortifications of the enemy, and to pray for survival under heavy artillery shelling. The scriptwriters tried to include the most characteristic motifs of the European theater of warfare during the single-player campaign and to show the enormous tactical and technological progress that took place during the conflict in question.”

To End All Wars was never shown again to the public and a couple of years later parent company Kuju Entertainment closed down the Chemistry studio.

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Monster City Naga (Irem) [NES / Famicom – Cancelled]

Monster City Naga (魔獣都市ナーガ – Maju Toshi Naga) is a cancelled JRPG that was in development by Compile and it would have been published by Irem for Nintendo Famicom (NES). It was quite an ambitious project for its time: it would feature an internal clock to track real-life hours (similar to Animal Crossing), so NPCs could move and act according to the time of day.

Japanese websites seem to indicate the game was completed, but never released for unknown reasons. In november 2020 some screenshots were found and shared on Twitter (thanks to Heimao!). By looking at these images the main protagonist looks a bit like the one from the manga “Bio Booster Armor Guyver”, but as far as we know they are unrelated.

Apart from its interesting real-time mechanic, gameplay seen in these images seem on par with classic 8-Bit JRPGs: world and city exploration, talking to NPCs and turn-based battles against monsters.

If you find more images or details about Monster City Naga in old gaming magazines, please let us know!

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Ghost Recon 2 [PC – Cancelled]

The original Tom Clancy’s Ghost Recon (2001) turned out to be a very successful game, therefore the announcement of the sequel for PC in March 2004 did not surprise anyone. Ghost Recon 2 showcased better graphics thanks to a new 3D engine, featuring a fun single-player experience and polished multiplayer. At the same time, it was announced that Ghost Recon 3 would have been released in early 2006.  Sometime later, Red Storm announced even more details: Ghost Recon 2 would also be released on PS2 and Xbox. The engine and storyline in all three versions would be different and the release date has been pushed back to the first half of 2005. Unfortunately the release for the PC version was again pushed back, and in April 2005 Ubisoft canceled it altogether, explaining that they would just release Tom Clancy’s Ghost Recon Advanced Warfighter instead.

Thanks to Josef for the contribution!

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A Nightmare on Elm Street [NES – Beta]

In 1989 Rare and LJN released A Nightmare on Elm Street tie-in video game on the NES, but it was quite different from what it was originally announced. The main difference in this prototype / concept version of A Nightmare on Elm Street is that you could play as the iconic 80’s slasher icon. Screenshots of the game appeared in a few issues of Nintendo Power and other magazines, sharing some details on the gameplay:

“It’s your greatest dream and your worst nightmare. You are Freddy Krueger… the gruesome star of the “Nightmare on Elm Street” movies. Use all of your evil powers and special abilities to track down and destroy your pursuers before they bury your bones.” – Nintendo Power.

“You are Freddy Krueger. A horde of obnoxious teenagers are trying to get rid of you by finding your bones and burning them. Killing them is the only way to stop them. You can travel along elm street through various lines (electrical and plumbing) or by stepping into a mirror and entering another room. The kids have weapons and some of them possess “Dream Alter Egos”.. If you strike them before they wake up, they’ll trouble you no more. Sharpen up those finger razors and get ready to slash, ’cause Freddy’s here!”

In one of these screenshots you can see the dream killer as a snake and in another Freddy is normal but going after some random kids, not a character from the film. In 1989, another issue of Nintendo Power addressed the game in an article about the Nintendo Satellite. This one had two different screenshots, one where Freddy is seen with two enemies and a cool title card. The description was different and it described what we got in the final game:

“You may never go to sleep again once you enter the nightmare world. You and your crew, the elm street neighborhood gang, have the power of the satellite to get you through in this LJN horror PAK.”

Thanks to Roxas for the contribution!

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Indiana Jones Trilogy (The Collective) [Cancelled – Xbox, PS2]

A cancelled Indiana Jones video game based on the original trilogy was in development around 2003 – 2004 by The Collective (who also worked on the cancelled Executives / Career Criminal for Midway), after releasing “Indiana Jones and the Emperor’s Tomb”.

In 2008 a former developer shared some details about this canned project on CG Society:

“So… this image is 5 years old, low poly realtime model created for a project that could have been. No photos were used in the creation of the textures and the render was not retouched.

This was done at Collective Studios, now known as Double Helix, sometime after Indiana Jones and the Emperor’s Tomb shipped. Hoping to work on another game, we did some R & D for a possible sequel. New, polished character models were created and the Indiana Jones model completely redone.

There was an amazing prototype that was up and running with updated gameplay, but unfortunately this project never happened. Probably could have been the greatest Indy game ever. Unfortunately due to things out of the hands of the studio and surprisingly, even the publisher, nothing came about.”

In 2012 a show reel that contained footage of this canned Indiana Jones game was found online (and then taken down, but the video was preserved by Indiana Jones Brasil) showing Indy and Satipo maneuvering through environments similar to that of Raiders of the Lost Ark, with gameplay elements similar to Emperor’s Tomb. (This demo reel also contained footage of the project known as Prince of Persia: Assassins).

In 2010 now-vanished gaming website 1UP also published some information:

“Six or seven years back, I won’t say who I was working for, but we were working on an Indiana Jones trilogy game based on the first three movies,” says Rex Dickson, lead single-player level designer at Kaos Studios (Homefront). “That game ended up not coming out for whatever reason — I can go on a long diatribe about why — but it was just really cool, because we had the full Hovitos temple built out with the rolling boulder, and it was all awesome. That would’ve been Xbox/PS2 — that generation.”

If you know someone who worked on this lost game and could help preserve even more screenshots or footage, please let us know!

Thanks to Duarte and Indiana Jones Brasil for the contribution!