Sonic Adventure 2 was unveiled in June of 2000, at E3. During this time, Sonic Adventure 2 was headed in a completely different direction. There would be three playable characters; Sonic, Knuckles, and Eggman. At the time, Shadow was just a cutscene character. How the game went at first was that what you do in the game differs what happens later. This was eventually incarnated into “Shadow the Hedgehog” for the Gamecube. When the trailer for the game was revealed, fans were outraged, for the fact that there were missing characters (e.g. Tails)
Before he had his SOAP shoes in Sonic Adventure 2, Sonic had his sneakers from the 2D games. The SOAP shoes enabled Sonic to grind on rails. Also Shadow’s original name was “Terios”, which means, “reflection of”, and Rouge’s original name was “Nails”. Shadow was also referred to as “Dark Sonic” in a preview showing off some concept art of Sonic Adventure 2.
Some unused videos were found hidden in the game’s code by Mariosegafreak
Thanks to FullMetalMC, CrashAndSonicChao, and Shade3c for the contributions!
Castlevania: Resurrection, cancelled in March of 2000, was intended to be the seventeenth title in the Castlevania series for the short lived Sega Dreamcast console. This would also be the third Castlevania game, at the time, to enter the 3D realm. The game was to focus on Sonia Belmont and Victor Belmont, an 1800s vampire killer who had abandoned his lineage, in 1666, directly before Simon Belmont’s mission in the original Castlevania.
Greg Orduyan, the art director for the game, is so far the only staff member on the project to speak of how it would have worked out. Its cancellation is credited to many things, including disagreements between the Japanese and American Konami teams, and the death of the Dreamcast. It is rumored that Castlevania: Curse of Darkness uses some environments that were originally in this game. A beta copy was offered for sale for 3,000 Euros sometime around 2003 but then disappeared.
Thanks to DreamMare we have some more details about this lost project:
“Castlevania Resurrection was a game doomed from the start. When Konami first moved to San Francisco, this was one of the first projects started at the studio. I spent most of a year working on Bottom of the 9th 99 and this game was still in the early stages of pre-production. When I switched over to work on Spawn, the studio let go most of the team working on Castlevania and replaced it with the Bot9 team. A year later when I wrapped up Spawn and had taken a month long vacation I was brought onto the team and there had been much more advancement.
The team itself had a lot of troubles when I came on board. Most of the team had only ever worked on sports games so they had no idea how to make a 3D action platformer. The art team wasn’t very cohesive and couldn’t agree on a direction. The game had been in development for almost two years and had little to show. Personally, I discovered that my 3d skills had stagnated from lack of use and I was struggling to hit the quality the others were achieving. I had been at the office almost everyday for almost 3 years at this point and was suffering from severe burn out which didn’t help.
After only a few months on this team I decided I had to quit. I wasn’t having fun making games and I missed Canada. In my resignation letter I stated I would never work in games again. Just goes to show that young people in their 20’s really don’t know anything. A few months after leaving, the game was cancelled and entire studio was closed down.”
The Art Director as we know is Greg Orduyan. The Director of the game was Norio Takemoto. The CGI Director was Jenny Ryu (AKA Jenny Chang): thanks to fans of the time they discovered her digital portfolio and they put it on WayBackMachine:
“This is the Konami game project that was my introduction into the game industry. I met many talented artists there. We worked very hard and did great work to make the game. However, Dreamcast was going out of business. So finally this wonderful game got canceled. It was so sad but I know that these things happen in this industry”
It seems Jenny had to make a CGI model for Resurrection’s protagonist twice: one for the “Green Sonia” and another for “White Sonia”.
The Most well-known person on the team is probably Mark Lindsey, who created music for the game. According to Greg Orduyan of Castlevania Dungeon some presumed Castlevania Resurrection songs leaked online were just on the same CD but were not really meant for the game.
Also Capt. Gravestone put to together a great “Collector’s Guide” for Castlevania Resurrection with information, previews, details on the story, you can download it in PDF from here (5 MB).
Thanks to Celine for some of these screens! And Ryo Suzuki for the magazine scan.
Gunvalkyrie was released for the XBOX, but it was originally developed for the Sega Dreamcast. It’s visual style was very similar to the final Xbox version; though the characters were rendered using a cel-shaded style reminiscent to Jet Set Radio, a popular Dreamcast game also made by the development studio, SmileBit. The Dreamcast version’s distinguishing feature was that during the game’s development, Gunvalkyrie utilized a unique control scheme using both a light gun and a controller. This control-scheme was dropped when development shifted to the Xbox version. – [info from wikipedia]
Agartha is a cancelled horror adventure that was planned by the French software house No Cliche (author of titles like Toy Commander) for the Sega Dreamcast. Development began in 2000 and the game promised to have an interesting plot and gameplay:
During the winter of 1929 in a Romanian village that was partially destroyed by a landslide that occurred during a mysterious earthquake, a subterranean city exists called Agartha. This is where evil is being kept prisoner and is desperate to escape. Kirk the human hero will encounter a series of characters from villages, the living dead, fanatics from an evil sect, monsters, demons, solider monks, priests, archangels and the Sentinel who is the ultimate personification of evil. As Kirk you can decide to save as many innocent people as possible or to trigger the arrival of chaos on earth. As Kirk’s morals waver between good and evil, this ambiguity changes the aims of the adventure and the narration of the story.
Agartha’s gameplay was probably going to be similar to Alone in the Dark, D2 and Silent Hill, players had to explore the snowed mountains and villages, resolving puzzles and fighting against monsters / demons that lived in there. The game progress was influenced by the players’ choices, which could have decided whether to help innocent people and seal the evil town, or let them to die and help demons to destroy our planet. An online mode of some sort could have been planned too.
No Cliche’s horror adventure could have been an awesome addition to the Dreamcast’s library, however in 2001, Sega went out of the console business. Sadly No Cliche had to cancel Agartha, close down and laid off most of its staff.
Propeller Arena: Aviation Battle Championship, had to be one of those titles that would show the potential of the Dreamcast, a console for online gaming. The plot was simple: in 2045, would set up a championship fights between aircraft of the Second World War. The game included a Championship mode, where by choosing one of the playable characters, you could face the fighting and move forward in history, a quick battles, where you could challenge a friend (up to 4 split screen) or the computer, and an online mode, true essence of the game.
In fact, Propeller Arena promised exciting multiplayer battles on public game servers, in which players communicate through a microphone (which is rumored to have been integrated in the packaging of the game) or the keyboard. Unfortunately, this promising game was postponed and then canceled, for several reasons.
For some, the failure of the Dreamcast just around the corner, SEGA thought this game would have earned enough and the gate, while for others the real reason was another
A level of the game, titled Tower Stage, saw aerial combat in the middle of a city of palaces, with the planes which crashed on the latter. According to some, this level was too much like the attack of September 11th (which had just happened to coincide with the launch of the game, scheduled for November 2001) and it was this stage that caused the downfall of the game, however, the various P2P networks, You can find the disk image of Propeller Arena, a pre-release dump from someone.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.