ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Mario’s Face is the name of a DS tech demo that was shown at E3 2004, to let people to try some of the features of the new console. This tech demo was played a bit like the intro of Mario 64, in which you can deform Mario’s head to various shapes. Wario’s head was also selectable in this tech demo.
Yoshi Touch & Go is a platform / puzzle game developed and published in 2005 by Nintendo for the DS. According to Nintendo assistants Hiroyuki Kimura and Keizo Ohta, Yoshi Touch & Go was originally planned to be designed for the Nintendo GameCube as “Balloon Trip”. A demo of the game, already ported to the DS, was first exhibited during the E2 of 2004 and gained positive response. Thereupon, the executives of Nintendo green lighted the final project. [Info from Wikipedia]
Super Princess Peach is a platform game developed by Nintendo SPD and TOSE and published by Nintendo for the Nintendo DS in 2005 / 2006. In the gallery below you can see an early version of the Princess Peach, when it almost looked like a GBA game. It’s possible that the project started on the GBA, but it was later ported to the “new” console.
The Koopalings were originally going to be in the game, but were taken out for unknown reasons. All of the Koopalings’ lost sprites have been discovered by now. Oddly enough, Morton’s sprites were spread around the internet long before those of his siblings. Also, Roy was given a green shell instead of a pink shell. This may have been either a design change or a mistake.
Lost sprites of Glad and Calm Goombas have also recently been discovered. In the game, only Mad and Sad variants appeared. The Glad Goomba (which was a bronze or yellow color), based on its sprite, could be able to bounce or dance around (as the glossary says most Glad Enemies do), and the Calm one (which was green and rather sickly-looking), based on the Calm Enemies, it would probably be sleeping and act like a normal Goomba when Peach is too fast.
A very early screenshot shows the “Peach’s face” screen, which ended up on the bottom screen, to be on the top screen and totally devoid of Heart Panels and also having a bright green, solid background and a different design for Peach. The fact that the Heart Panels, which were used to change Vibes in the final game, are lacking from this screenshot suggests that Super Princess Peach was once planned to not use Vibes and be a more average side-scroller. [Info from Mario Wiki]
Ragey from RandomHooHaas.com managed to make a cheat to warp to some test levels, but it would only work using an emulator with Cheat Engine, an external hacking program, attached to it. Goomther managed to get there using the same method, and even provided video footage of the levels in action.
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