Unfortunately we can’t find much more online about this lost game. We know the team also worked on the cancelled Project Revolution and in 2014 Bohemia Interactive acquired Cauldron, changing their name into Bohemia Interactive Slovakia.
Around 2003 – 2005 Z-Axis (AKA Underground Development) was working on a new Iron Man video game tie-in for Activision, using the Marvel license. The project was planned to be released for Playstation 2 and Xbox, but in the end it was never completed and quietly vanished, forgotten by everyone.
As we can read on IGN, Z-Axis was hiring new devs for Iron Man around November 2003:
“Z-Axis, the hard-working folks who brought gamers Dave Mirra’s BMX Freestyle and Aggressive Inline (and if you go a little farther back, Fox Sports College Hoops and Thrasher: Skate and Destroy), is now officially working on two new games for Activision based on the Iron Man and X-Men Marvel licenses.
Activision has not officially announced either of these two titles, but we have learned that both are definitely action games. The X-Men game is all new, and should not be confused with the Raven-developed X-Men: Legends.”
In the end only Z-Axis’s “X-Men: The Official Game” game was released in 2006. We can assume the team had some issues in developing two Marvel games at the same time and Activision decided to cancel Iron Man. Some screenshots from an early Iron Man prototype are saved below, to remember the existence of this lost game.
In the game Larry would visit San Areolas Islands to seduce women and resolve simple puzzles. Some more details were shared online by a former HVS developer:
“Cancelled at about 70% complete, this adventure game (like its predecessor) would have certainly pushed the boundaries of both story, design and taste. The focus of this UI was the match the game’s island feel, with warm sunset skies for the main menu and bright, colorful blues and reef colors for the in-game experience. We used classic postcards as inspiration for how we wanted the user to feel while in the menus, while still injecting a bit of Larry’s sexual references within the design work itself. We had the UI about 80% finalized when the game was sadly cancelled, so what you see here was pretty much final.”
As far as we know Vivendi Universal canned the game, possibly to cut costs during a difficult time. Because of this High Voltage Software had to lay off some of their staff, as reported by Gamasutra and GameIndustry in January 2006:
“Chicago-based independent developer High Voltage has officially announced that the company has “right sized” its operations from 156 full time employees to 120, following a recent project cancellation.”
“The layoffs are believed to have occurred last Friday, January 13th, and according to a source within the company, the cancelled project was one being undertaken for Vivendi Universal Games – which has published several of High Voltage’s recent titles.”
Some images from the game are preserved in the gallery below, to remember this lost project.
Jiku no Tsubasa (時空の翼, translated as Space-Time’s Wing) is a cancelled fighting / RPG hybrid that was planned for Famicom / NES by G.Amusement Co., a rather obscure Japanese company which published a few different games during the ‘90s (such as Final Stretch).
Unfortunately there are not many details available on this lost game, but thanks to Heimao we know it was going to offer two main modes: a “battle” mode and a “scenario” mode. Battle mode would have probably been similar to other 1VS1 fighting games, but the scenario mode would have been structured like a role-playing game.
As it often happens with old, cancelled Famicom titles, we’ll probably never see much more from Jiku no Tsubasa, nor know what really happened to it.
SNO is a cancelled action adventure that was in development by Headstrong Games in 2014 – 2015, planned to be released for PC and unannounced consoles (possibly PS4 and Xbox One). The project was officially announced in February 2015 on their site and by reading its description it sounds a bit like Okami, but unfortunately it soon vanished with no explanations.
“Usher in Spring and bring your frozen world back to life in this 3rd person action puzzle game.
Clear the ice and snow that have blanketed your world. Encounter and defeat mysterious ice demons intent on holding back Spring. Discover ancient secrets and paths through the frozen wasteland as the Gods guide you on your journey.
SNO toys with your expectations, leaving you wondering whether you’re a dead soul raised to tend a magical land, or an android designed to repair a deserted spacecraft. As you emerge from your grave-like stasis chamber, it’s apparent a catastrophe has occurred – the world is carpeted in a thick layer of snow. As you clear the ice and snow, you reveal verdant patches of grass that catch the light and start to fend off the creeping frost.”
Headstrong were mostly known for theirArt Academy series and Battalion Wars series published by Nintendo, but around 2017 Kuju Entertainment (their parent company) dissolved the team to incorporate their employees directly into Kuju.
If you know someone who worked on this lost game and could help in preserving more images or footage, please let us know!
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