New Cancelled Games & Their Lost Media Added to the Archive

Wrench (Ensemble Studios) [Xbox 360 – Cancelled]

Wrench is a cancelled car-combat game that was in development by Ensemble Studios since the early ‘00s, and in its latest form it could have been published by Microsoft for their Xbox 360. It was developed as an internal demo and cancelled before being officially announced to the public, but bits and pieces of its history were shared online by former Ensemble devs such as Rich Geldreich:

“Unfortunately, mostly due to limited funding, our XNA demo didn’t see the light of day. This R&D and tech would later be used in a prototype at Ensemble named “Wrench”, then in a really cool internal demo Ensemble Studios got to show to Bill Gates in 2004 named “SevenDemo”. SevenDemo was a physics and graphics demo we put together in about 10 days to demonstrate what the still in development Xbox 360 console would be capable of doing. I was told he was very impressed. A few months after SevenDemo was shown, the Wrench prototype game was canceled (see below), so I rolled onto Age of Empires 3. Later, I used a lot of this tech in what would eventually morph into Halo Wars.”

“I first worked on the rendering and shader code of a prototype 3rd person car combat project named “Wrench” (also see here). After Wrench was canceled (this kind of game just didn’t match our strengths, honestly), I helped modernize and optimize Age of Empire 3’s graphics engine. (Age3 looked really good already, but Wrench had rendering and lighting tech that pushed the game even further.)”

“The team at Ensemble made this demo with the Wrench prototype code in approximately 7-10 days, where it was known inside Ensemble as “SevenDemo”:

“Video of the never before seen “Wrench” graphics/physics engine technology demo shown to Bill Gates by Ensemble Studios (Dallas, TX) in early 2004. We put this D3D9 shader model 3 demo together in roughly 7 days, but we had been working on the tech for around 18 months. The prototype AMD graphics cards we were using at the time became unstable at high clock frequencies, so we unfortunately had to show it at only 640×480 or 800×600 resolution with no AA. The real-time participating media effect used on the entire scene (pay attention to the light rays poking in from the front garage doors as they are riddled with bullet holes) consumed around 40% of our entire GPU budget. This effect is 100% dynamically computed by ray marching through dynamic 16-bit spotlight shadow maps, and was a very advanced effect for 2004. This demo shows light prepass rendering, HDR rendering, omni light shadows via dual paraboloid shadow maps, spotlight shadow maps, and dynamic light scattering effects on the omni/spot lights. Much of this engine code wound up shipping in Age of Empires 3 and Halo Wars.”

Also Richard wrote on Twitter:

“The Wrench gameplay prototype was a 3rd person outdoor car shooter. We had multiplayer working. The prototype was coming along, but I think Ensemble got pressured by Microsoft to pivot back to RTS game prototypes. This led to the “Phoenix” prototype, which then led to Halo Wars 1”

It’s interesting to notice that Phoenix was also the name of a cancelled RTS in development by Bungie for the first Xbox, but as far as we know it was not related to Ensemble Studio’s canned project. Unfortunately Ensemble Studios was closed by Microsoft in late 2008 after publishing Halo Wars. Some of their cancelled games were revealed in an article about the “last visit” at the studios by Gamasutra, with titles such as Agent, Bam! and their Halo MMO.

If you know someone who worked on Wrench and could help us to preserve more screenshots or videos from this lost game, please let us know!

Ground Effect (Angel Studios) [PC – Cancelled]

Ground Effect is a cancelled hovercraft racing game that was in development by Angel Studios (the modern Rockstar San Diego) around 1996 1997, planned to be published by Inscape for PC.

A short preview of the game was published in PC Powerplay magazine (issue 18):

“It’s about bloody time that there was a hovercraft racing sim out there for us to go crazy with. The whole idea of being propelled on a cushion air seems to have universal appeal. Not only that, but it makes a great kind of racing game too. Gone are the traditional and familiar physics of a road based racer, or even a straight water based racer, as the hovercraft is an interesting mode of transportation altogether. The development team spent a lot of time with hovercraft enthusiasts to get the feel of the thing just right. With 3D accelerator support, this is looking good.”

The game silently vanished after Inscape was acquired by Graphix Zone in early 1997. We can speculate Ground Effect was reconsidered by the new company as a niche racing game that would have not sold enough to spend more money on. Other lost games by Angel Studios are titles such as X-Girl, Sofa Kingdom, Shatterman and Buggy Boogie.

After releasing other games such as the Resident Evil 2 port for the N64, the Midtown Madness series, and Smuggler’s Run, Angel Studios was bought by Take-two in 2003 and renamed Rockstar San Diego. They then moved on to work on such popular titles as Red Dead Revolver, Midnight Club and Grand Theft Auto V.

Thanks to Xanarki for the contribution!

Tower (Grin) [Xbox 360, PS3 – Cancelled]

Tower is a prototype for a cancelled team-based third person shooter for Xbox 360 and PS3, that was in development by Grin, the team mostly known for such games as Bionic Commando Rearmed, Wanted: Weapons of Fate and the cancelled Final Fantasy Fortress. With its arcadey graphic and gameplay, Grin probably desired to create a simple but fun online multiplayer experience, possibly to publish it digitally on Xbox Live Arcade and Playstation Store.

As you can imagine from its title, Tower offered multiple-floors arenas with an interesting gameplay mechanic: players would have been able to freely move around all surfaces of the towers, walking on walls and ceilings. This would have created many different approaches to combat, as you and your enemies could shoot and run around from multiple places.

Not much more is known about this lost game. In the end the project was halted (along with their other canned games: Streets of Rage Reboot, Strider, Wanted 2) because of Grin’s financial difficulties that eventually bankrupted the company. In the gallery below you can find some screenshots and footage from an early build, preserved to remember its existence.

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Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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Cyberjack [Playstation – Cancelled]

Cyberjack is a cancelled “six degrees of freedom” first-person shooter similar to Descent, that was in development for Playstation by SCE Studios Team Soho (the same team behind Porsche Challenge, The Getaway and the unreleased Mean Arenas) around 1995 / 1996. Unfortunately the project was never officially announced and it was soon forgotten when the team decided to focus on other games.

It was conceived as a sci-fi shooter set in cyberspace. Players would have been able to fly through the game’s levels in all directions, shooting down enemies and finding the exit to the next mission. Not much more is known about Cyberjack and as far as we know only 2 images remain today, preserved below to remember this lost Playstation project.

If you know someone who worked on Cyberjack and could help saving more details and media, please let us know!