Space Opera: Great Gods ( スペースオペラ 大いなる神々, Supesuopera Oinaru Kamigami) is a cancelled JRPG that was in development by Software Industrial (?) for the Famicom (NES). Only a few screenshots are available, showing off a classic RPG similar to Dragon Quest or Final Fantasy, but played in sci-fi settings (similar to Phantasy Star). Some details about this lost game were shared online by a japanese website:
“Space opera is a subgenre of science fiction movies, where the hero is usually on a high-speed spaceship. Around summer 1990, a certain magazine hosted a game creator contest by Software Industrial. The tournament was set in three categories: fantasy art, scenario, and software. For each category they offered a grand prize of 1 million yen! Their plan was probably to find new ideas to create a new successful Famicom game.
One of these new ideas was announced in 1991: Space Opera, a sci-fi RPG with an automatic combat system. Using artificial intelligence and by gaining experience during battles, players would be able to improve their character’s AI to improve their fighting abilities. It seems you could also befriend monsters after battle, turning them into cards to be carried around and used in battles, just like in Pokemon.”
We don’t know what happened to Space Opera, nor Software Industrial as we cannot find anything about them online. If you know more about this lost Famicom game, please let us know!
Demon Driver is a cancelled point & click adventure / racing game hybrid that was in development for PC by french team Haiku Studios around 1996. During their short existence Haiku Studios released only two games, The Koshan Conspiracy in 1994 and Down in the Dumps (probably their most popular title) in 1996. All of their other projects such as Elric and The Island of Dr. Moreau were never completed, lost and forgotten when the studio closed down in 1997.
From the few Demon Driver screenshots shared online by Abandonware France we can assume it was going to be a funny adventure game similar to Down in the Dumps, but with some kind of racing gameplay added to it. While their only released games were welcomed with mixed reviews, it’s unfortunate they did not have another chance to complete another promising project.
Alien Alliance is a cancelled sci-fi / space combat game that was in development by Orbital Studios around 1995, planned to be published by Virgin for Playstation and PC. As we can read in an old issue of Computer Gaming World magazine:
“In addition, Virgin and Orbital Studios will present a space game called Alien Alliance that could surprise a lot of gamers. It is a space combat game in the X-wing and Wing Commander traditions, but it has a much more robust structure to it. Gamers will work their way up through the ranks of a space navy, starting with wingman and working up to fleet commander. Each stage will give the player more power to direct the war as they see fit.
“Virgin’s Orbital Studios is hard at work on an exciting strategy and space simulation game called Alien Alliance for DOS CD-ROM, due by the end of the year. The game features strong graphics, two different terrain engines, and the ability to graduate from wingman to fleet commander in an intriguing conflict between several alien races.”
A couple of screenshots were found by Youlute in CD Consoles magazine (issue 10, September 1995). The game seems to have been later reworked and released as a PC-exclusive under the name “Forced Alliance” in 1997.
Trunski is a cancelled platformer that was in development by Core Design (Chuck Rock, Tomb Raider, Fighting Force) around 1993 – 1994 for Sega Game Gear. The game was shown at Winter CES 1993 and a single screenshot was published in Consoles+ magazine (issue 29, February 1994, found by Youloute):
“Trunski is an elephant. After a little tour away from his native jungle, he returns to realize that it is now populated by infamous rhinoceros. Under the leadership of Rhinus P.Itus, they plan to set up a mining installation in the middle of Trunski’s territory. In summary, this platform game is non-violent, humorous, ecological and politically correct.”
Not much is known about this cancelled project as most details about its existence are already forgotten and lost in time. If you know someone who worked at Core Design on Trunski and could help to preserve more screens, footage or details about the game, please let us know!
Orcs Revenge of the Ancient is a cancelled real-time strategy / action game that was in development by Berkeley Systems around 1998 / 1999, planned to be published for PC by Sierra Entertainment. It was going to use J.R.R Tolkien’s Lord of the Rings / Middle-earth settings and gaming magazines and websites at the time were quite hyped for the project and was described by IGN as being “somewhere between Pokemon, Die by the Sword, and Master of Magic”.
As we can read from its original press release:
“Sierra Studios proudly announces Orcs Revenge of the Ancient, a fantasy strategy game developed by Berkeley Systems set in the world of Middle-earth from J.R.R Tolkien’s internationally acclaimed trilogy The Lord of the Rings. Cast as an Orc chieftain who has been assigned command of an elite group of fighting Orcs by Sauron, the Dark power, your group is charged with keeping the peace between the many evil factions of his army using whatever brutal means necessary. However, two other evil powers have emerged from the past to vie with Sauron for your aid in their respective quests and you must choose your alliances carefully to survive.
Orcs Select up to four common Orcs and transform them into brutal fighting machines, each with a unique fighting style created by you. Customize your Orcs’ fighting skills through intense training in which you build the best combination of killing moves suited to your Orc. Each Orc has its own specific personality and characteristics. For example, an Orc who is prone to violent outbursts may be difficult to train but ferocious in battle. Develop your Orcs’ Statistics such as intelligence, strength and dexterity in arena and field combat and sustain these skills with training exercises.
You will command your Orcs in real time 3-D combat, choosing their armor and weapons and suggesting fighting moves. Pit the Orcs under your command against over 30 enemies before taking them online to match skills with other Orcs in multiplayer mayhem.
As the original story of Orcs Revenge of the Ancient pulls you deeper into Tolkien’s Middle-earth, you will find yourself trapped in a deadly conflict of interests between the three dark powers. Your Orcs’ survival within this violent power struggle will determine whether they are capable of self-determination or merely servants of the Darkness.
Product Features
+ Original and rich storyline based in J.R.R. Tolkien’s Middle-earth + Open-ended gameplay + Customizable training and fighting + RPG-based skill system + Combo builder to create custom moves + Multiplayer online component”
Unfortunately the game was canned in late 1999 due to an internal reorganization, as we can read on IGN:
“What we do care about is the fact that due to this reorganization, Sierra has cancelled four of their upcoming titles including Desert Fighters and Pro Pilot Paradise (for which we shed no tears), and, more seriously, Babylon 5 and Orcs: Revenge of the Ancients. Worse news still is that the company has laid off more than 100 people who were working on those titles.”
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