Action Adventure

ICO [PS2 – Beta / Concept]

ICO is an action adventure game that was developed by Sony / Team ICO for the Playstation 2. ICO was originally planned for the PlayStation 1, but after two years of development, the team ran into limitations on the PSX hardware and faced a critical choice: either terminate the project altogether or to restart it on the PS2.

An interim design of the game shows Ico and Yorda facing horned warriors similar to those that take Ico to the castle. The game originally focused on Ico’s attempt to return Yorda to her room in the castle after she was kidnapped by these warriors. Ueda believed this version had too much detail for the graphics engine they had developed on the PSX, and replaced the warriors with the shadow creatures. [Info from Wikipedia]

From early beta screens and videos, we can notice that Yorda had a different design and there were some huge shadows enemies, removed from the final version. If you can notice more differences in the screens and concept arts below, please let us know!

Yorda beta:


Yorda final:

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Video from the PSX Version:
 

Son of the Dragon [Wii – Cancelled]

Son of the Dragon is a cancelled action adventure that was in development by Renegade Kid and that would have been published by Gamecock for the Nintendo Wii. Sadly when Gamecock had to close down for economic issues, Renegade Kid was not able to find another publisher and the project had to be canned. Only few concept arts were released and it seems that Son of the Dragon was still in early development when it was cancelled. As we can read from an interview with Renegade Kid co-founder Jools Watsham on 1UP:

JW: Son of the Dragon was a third-person action adventure title set in a heavily stylized 15th century. You were Dracula. Something happened to you, which striped you of your ability to use your awesome powers. A quick description of it is a “good” 3D Castlevania where you are Dracula, with a focus on responsive combat, solid gameplay camera, light RPG elements, and a rich world of wickedly diverse landscapes, enemies, player weapons, and abilities. […]

JW: We spent many months developing the idea with a team of very experienced and dedicated individuals. The art team created loads of superb concept images for the player character, enemies, bosses, and environment locations. The design group created a game design document that quickly grew to over 100 pages, and detailed player abilities, damage types, enemy AI, items, accessories, level designs, currency, and many other details. It was truly inspired and exciting. We were considering licensing an engine for development, and the same day we had assets loaded into the engine, the hammer came down and the project was canceled. It was a bittersweet day.

Thanks to Celine for the contribution!

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God of War 3 [PS3 – Beta]

God of War 3 is an action adventure developed by Sony Santa Monica and released in March 2010 for the Playstation 3. As we can read on wikipedia, God of War III was first discussed by Cory Barlog at a God of War II launch event: Barlog expressed an interest in adding a cooperative mode, but sadly this was not implemented in the final game. An ending was also removed, as we can read on Kotaku:

Senior Producer Steve Caterson says in response to questions of whether any content from the game had been cut, “Probably the hardest cut was we had a whole kind of epilogue at the end planned that we just never got…just didn’t get…maybe later!”

And the original trilogy’s story was meant to be a little different:

“What David Jaffe talked about doing was — and I’m not sure how it would happen — basically, you destroy Greek mythology and then Norse mythology is right around the corner”, Asmussen told GamePro. “That’s the next thing that Kratos would go after. It becomes clear at the end that he’s going to become this harbinger of death across different mythologies in the world and maybe carry the series on from there.”

Nutty. For what it’s worth, God of War II’s Cory Barlog has something else in mind entirely. “Cory Barlog talked about Kratos becoming Death”, says Asmussen. “He pretty much becomes the Grim Reaper at the end of the game and his blades become sickles. They’re both incredibly good ideas, but you need a director to be passionate about the story and understand it intimately. If I had used Dave or Cory’s idea, I wouldn’t have been as passionate about it.”

1UP shared a video in which Sony Santa Monica’s Stig Asmussen and Steve Caterson talk about features cut from the final version of God of War 3, with the first footage of the three-way Kratos / Zeus / Gaia battle originally planned for the game’s ending. Also, an old article on CGSociety website revealed that the developers though about making God of War 3 a first person shooter.

If you can notice some beta-differences in the early GoW3 screenshots, please let us know!

Thanks to Robert Seddon for the contribution!

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The Incredible Shrinking Character [Cancelled – PSX SAT PC]

The Incredible Shrinking Character is a cancelled action adventure game that was in development by Go-Go Interactive Studios and that would have been published by Cyberdreams for the Playstation, Saturn and PC in 1996. The plot involved a crazy doctor that shrinked the main character with an experimental potion. Players would had to explore the (now) huge laboratory resolving puzzles, to find a way to return to normal. As we can read at Bill Narum’website, former owner of Go Go Studios:

The year is 1959. You are a Private Investigator hired to investigate the mysterious disappearance of Julie Caldwell, daughter of a wealthy east-coast industrialist family. The subject, in her early twenties, was last reported heading to visit the home and laboratory of Dr. Warren Franklin. […]

On the afternoon of January 30th, you head off to the doctor’s castle for the interview of a lifetime. Unknown to you, Dr. Franklin has laid a trap, and you awaken in a stupor to find yourself only 3 feet tall and gradually shrinking. You realize now that finding Julie will be no simple task. […]

Another reoccurring sound you can’t help but notice is that of a female screaming, most likely the victimized Julie. The volume and intensity increases as you approach the dungeon. You must find the antidote and save Julie soon, but first you must evade becoming dinner for the doctor’s house cat, and numerous other deadly creatures, bats, rats, roaches and ants, etc. that inhabit the mysterious castle.

They planned at least 10 levels in the game, in which the main character would have shrinked more and more each hour, leaving us to deal with big ants and size-based puzzles. A short preview of The Incredible Shrinking Character with some screens were published in NextGeneration magazine issue 14 and some more info on the project can be found at Bill Narum’website. You can even download a playable beta demo for PC! Huge props to Bill for preserving some documents of this lost game!

Thanks to Celine for the contribution! Thanks to Ari for a backup of the demo!

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Matrix Runner [Sega VR – Cancelled]

Matrix Runner is a cancelled action adventure game that was in development in 1992 / 1993 by ZCT Systems Group for the Sega VR add-on based on the Mega Drive / Genesis. Players had to explore the cyberspace and to resolve various puzzles to try to capture a murderer. The concept (and the title) of the game is really similar to Free Runner, a cancelled adventure for the Saturn, but as far as we know, the developers are different. It could be just an huge coincidence, or maybe someone from ZTC Systems went to work to Rebellion and resurrected their old project.

Only a single screenshot of Matrix Runner was found by Rod_Wod and Celine in some old magazines. If you know someone that worked on this game, please let us know!

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