The Last Guardian and previously referred to by the working title “Project Trico”, is an upcoming adventure game developed by Team Ico, to be published for the PlayStation 3. Existence of the game was first hinted in a January 2008 job listing on Sony Japan’s corporate website, which depicted a single screenshot of the upcoming third Team Ico title for the PlayStation 3 and advertised open positions for the development team. A video released via the PlayStation Lifestyle blog in May 2009 shows early footage of the game with its working title, Project Trico, reportedly from a proof of concept trailer that had been circulating internally at Sony for over a year. [Info from Wikipedia]
At E3 2009, Sony unveiled the latest version of the same trailer, that is somehow similar to the early one, but with various differences: the boy has a different character design, the details in the scenario are improved and the exterior of the palace that they explore was changed. Thanks to Pikol’s Youtube Channel we can see a nice comparison between the beta trailer and the “final” one!
Metroid Prime 2 for the GCN was a bit of a change from the metroid standard, as it featured for the first time, ammo for the beam weapons, and the ability to explore a dark world version of the main world. A bonus disk with a demo of the game on it was released as a gift from nintendo for a limited time, and a pack in bonus with copies of the first Metroid Prime. The demo takes several short cuts, jumping you straight to a mining facility that comes along a little later in the game. However, there are differences outside of that, that can’t quite be chalked up as cut backs for a demo release.
Video 1
3:40 Luminoth Webbing. scan is not in final game
3:53 “Mechanisms” is missing from log directory
3:56 it says that the statue’s motivator unit is broken, and won’t move. inthe final, instead of an eye, it has a dark crystal that when shot with the right beam, DOES move.
4:28 warns of a terminal fall ahead. not in the final game. Also, Luminoth Lore piece is missing from side of wall.
Video 2
2:04 Dark Webbing. scan is not in final game.
Video 3
This cut-scene is not in the final game.
Also, in one room in the final game, you can see a large number of flying enemies, but since you can only see it in morph ball form through normal play, you can’t scan it. However, if you enter the room by other means, such as going through or over walls with a glitch or Action Replay, you can scan it. The scan is as follows (as wrote on Wikitroid):
“Mechanism: Airthorns. Rogue airborne mechanoids. Targets are small and travel in packs for safety. Avoid contact.”
“The Luminoth made the Airthorn to patrol local airspace. The small, speedy machines were a boon to the war effort until their programming failed. Now rogue, they serve the Ing as fiercely as they served their creators.”
There are also enemies that were planned to be in the game at one point, but appear to have not even made it off of the concept art, which can be viewed at the Metroid Database
Retro Studios decided against recycling the features of the first game, and instead used new sound models, weapon effects, and art designs. They also implemented the Screw Attack and wall jumping features seen in previous Metroid games, which were not incorporated in the first Prime due to time constraints. [Infos from Wikipedia]
In some Pre-Release screenshots we can notice that the Hud, Dark Samus colors, the score counter in the Multiplayer mode and the visor hud while in morph ball are different. Also, there are other little changes in the scenarios.
Also, thanks to a model viewer created by Interdpth and Revel8n it’s possible to find various unused models hidden in the game’s code. You can download the Metroid Prime model viewer (mpxviewer) in here. If you are able to find more unused models, please let us know!
Before being closed down by THQ, Big Huge Games were working on a simulation / adventure game for the Wii, that was know as “God The Game”. It was going to be a mix between Black & White, Animal Crossing, Little King’s Story and Zelda.. at least from the few informations and concept arts leaked from the project. The game was cancelled in late 2008 when THQ ran into financial difficulties.
Knights of Decayden, also know as Project Archipelago, was meant to be a fantasy action game with some RPG elements that was in development for the XBOX in 2002, at Totally Games. The game was based around flying ships and dragons, but the player was even able to fight in melee combats when needed… the result could probably have been something like the recent Lair for the PS3. Sadly, the game was cancelled for unknow reasons.
A misterious project also know as “The Great Steam War” and “Blip and the Great Machine”, that was in development by 1Up Studios for the original XBOX, but after a while it just vanished without traces. Not much is know about the gameplay, but it seems that the player could have been able to control a “robot constructor” and to build parts of the levels to resolve puzzles. Iron Construct was cancelled when the studio closed down.
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