The Oregon Files is a cancelled action game / third person shooter based on the book series written by Clive Cussler and Craig Dirgo. It was in development around 2008 – 2009 by Sensory Sweep Studios, planned to be published for Xbox 360 and Playstation 3.
As we can read on Wikipedia:
“The books follow the mysterious “Corporation” and its leader Juan Cabrillo. The “Oregon Files” come from the name of the ship on which the Corporation is based, The Oregon is a high tech ship owned by a private secret service organization called ‘the Corporation’. It is disguised as a rusty old tramp steamer. In reality it is an extraordinarily sophisticated intelligence-gathering vessel with luxury facilities and top of the line technical capabilities.”
The game was cancelled when Sensory Sweep finally close for bankruptcy, with employees working without being paid for months. As we can read on Mobygames:
“The company filed for bankruptcy in September 2005, but kept all projects going with two name changes (including Fooptube). In early 2008 the employees stopped receiving contributions, even though their paychecks were still deducted for the next few pay periods. Soon after that the paychecks bounced and Sensory Sweep lost Brash Entertainment as a big client when it folded at the end of 2008.”
What remains of the game today is just some concept art, preserved in the gallery below to remember the existence of this lost game.
Treadstone is a cancelled action video game based on the Jason Bourne novel series by Robert Ludlum, that was in development by Radical Entertainment (The Simpsons: Hit & Run, Prototype) around 2007 – 2008 for Xbox 360 and Playstation 3. The Bourne license was revived in 2002 through a new film series and another Bourne video game titled “Robert Ludlum’s The Bourne Conspiracy” was already published in 2008.
The name of the game was taken from a top-secret black ops program of the CIA in the Jason Bourne series of novels and movies. This cancelled Treadstone game was never officially announced by the company, but footage was leaked online around 2011 and some details were already rumored around 2008 thanks to an article by Variety’s Ben Fritz:
“What is Treadstone?” you ask, in your best Matt Damon impersonation. According to Variety “it’s a multi-player online game set in the world of the spy agency that trained Bourne.” We’ll assume that contraction is short for “it was” because, whad’ya know, “production has stopped” on the project. Perhaps once Ludlum Entertainment finds a new publisher for Bourne, whatever work Radical has already invested in “Treadstone” will find a new home, but that sounds unlikely to us.”
It seems the game was canned because of Activision Blizzard’s merge and their abandonment of the Bourne property rights once owned by Sierra / Vivendi (among all of their other IPs), of which they did not want to publish another game:
“Activision Blizzard is also reviewing Sierra’s other properties that they will not be publishing: think Bourne, 50 Cent: Blood on the Sand, World in Conflict, et al. Activision Publishing CEO Mike Griffith says, “We are reviewing our options regarding those titles that we will not be publishing.” Those games won’t be published by Blizzavision because they’re not “a strong fit with [Activision Blizzard’s] long-term product strategy.” No word on the fate of Sierra’s classic adventure games like King’s Quest, Leisure Suit Larry, etc.
As for the status of Sierra’s in-house developers, Blizzavision will “realign staffing at Radical Entertainment and High Moon Studios” – the developers of Prototype and The Bourne Conspiracy respectively – while “exploring options regarding Massive Entertainment and Swordfish Studios” – the devs behind World in Conflict and 50 Cent: Blood on the Sand, respectively. Those “options” include “the possibility of divestiture.”
“After wrapping up my work on Prototype I moved onto a new project helping to build a new team and new game. We went on to create an action adventure playable game demo in the spy genre. In less than a year while developing a new engine and building a new team we delivered an “open neighborhood” playable demo with cover based gunplay, vehicles and parkour style locomotion.
In 2008 Activision and Vivendi merged. The above mentioned project was cancelled for several reasons. They said the game looked great but needed to turn into something else. They expressed their decision with the fact they already had the James Bond Franchise, and stated several other decision points based around the IP and the game’s potential returns.”
Pest! is a cancelled action game that was in development by Rocket Science Games around 1996 – 1997 for the original Playstation. As far as we can speculate from the short video preserved below players could take the control of “rat leader” or “pest-control guy”. When playing as the rat leader you had to collect cheese around the levels while setting up traps to stop your enemy. When playing as the pest-control guy, you had to find a way to stop the rats. You can imagine Pest! as some kind of “Tom & Jerry” type of action game, where you had to escape from your rival or trap them.
Rocket Science was quite active during the mid ‘90s and were working on many different prototypes for PS1 and Sega Saturn, but only some of them were released. Other projects such as Flying Aces, Rocket Boy, Dark Ride and Loadstar 2 were quietly cancelled. Unfortunately while some of their games were critically acclaimed, none of them did particularly well financially. Unable to secure additional funding, RSG was forced to close down in 1997.
G.I. Joe: Operation Ultra is a cancelled action game that was planned by Radical Entertainment (mostly known for their The Simpsons: Road Rage, The Simpsons: Hit & Run, Crash of the Titans, Prototype series) and Hasbro around 2002, to be developed for Playstation 2, Xbox and GameCube. As you probably assume it was meant to be a tie-in for the popular G.I. Joe franchise, conceived when Hasbro published a new G.I. Joe vs. Cobra toy line around the same time. While the game was never officially announced, in 2018 a former developer shared a few details and some photos from their design document:
“One day I’ll be able to discuss how in 2002, Hasbro and Radical Entertainment secretly concocted a mission-based G.I. Joe video game. Dubbed G.I. Joe: Operation Ultra, the game broke down into sixteen separate missions of 4 acts each. Developed for 6th generation consoles (XBox, PS2, and GameCube), Hasbro went quite far in the design process – to the extent where they assigned mapping for the consoles’ controllers.”
As far as we know, Radical Entertainment did not fully start development on the game and the project was canned before any prototype was made.
The original Evil Twin: Cyprien’s Chronicles was a horror platformer developed by UbiSoft and In Utero originally planned as a Dreamcast project, but then also released on PlayStation 2 and PC in late 2001 / early 2002. Players takes control over a young orphan called Cyprien, who is taken to a nightmarish world and possesses the ability to transform into a “demonic” version of himself.
As told us by Omar Cornut during an interview published in our “Video Games You Will Never Play” book, in 2002 In Utero started working on a sequel to Evil Twin, planned to be released on the Playstation 2:
“Near the end of the company they started designing and prototype what would become Evil Twin 2, with an older character manipulating a stick. After the company closed Diego, Nino and Cedric from In Utero formed their studio Fandango working on a PSP game called Carnival: Theorem One which I think was inspired by those early Evil Twin 2 design. The game unfortunately was not finished.”
This cancelled sequel was also referred to as “The Messenger”. While we were not able to get a confirmation (other former In Utero developers never replied to our emails unfortunately), we can speculate that as the first game received mixed reviews and low sales, they later decided to change their sequel into an original IP, trying to find another publisher.
In the end In Utero closed down soon after and Evil Twin never got a sequel. Only a couple of screenshots from their early Evil Twin 2 prototype are preserved in this page, to remember its existence.
If you know someone who worked on this lost game and could help us to save more, please let us know!
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