Project X is a cancelled third person action game for Playstation 3 and Xbox 360, which was in development around 2005 / 2007 by Z-Axis studio (later known as Underground Development) for Activision. The game was never officially announced by the company and it’s just one of many more unreleased games (such as Call of Duty: Devil’s Brigade) the team was working on, before Activision decided to close them down in 2010.
Only a few screenshots and a short video remain to remember the existence of this lost game. By looking at these, we can assume the game would have been somehow similar to other action games with super-powers like Prototype and Infamous. The main protagonist was able to morph itself into different forms of elemental energy, for example a body of ice or fire. By switching elements it would have been able to easily kill different kinds of enemies of the opposite element.
It seems only an early prototype was developed before Activision cancelled the project, maybe to switch the team to work on the PS3 version of Enemy Territory: Quake Wars.
She Queen Death Machine is a cancelled side-scrolling action game which was in development by Psygnosis in 1995, to be released for PC MS-DOS. No more details remain from this lost game and it was mostly unknown to the public until Grzegorz found a few images hidden in old gaming magazines: Generation 4 (issue 76), Top Secret (issue 37), and Secret Service (May 1995).
In these magazines She Queen Death Machine was described as an exciting action platformer with lots of shooting, punching and explosions. Because of the game’s title and by looking at the characters sprites, it seems the main protagonist was meant to be a female soldier. Other features listed in these short previews were multi-directional screen scrolling, parallax effects, many different weapons to use and bosses at end of levels. One of these levels was described as a military camp with hangars and towers with enemy guards lurking everywhere.
After a few previews in gaming magazines, She Queen Death Machine vanished forever. After Sony acquired Psygnosis in 1993 and released their Playstation in 1995, their resources were switched from PC to the more profitable Playstation market. She Queen Death Machine may be one of the games cancelled because of this.
Gotcha! (ガッチャ) is a cancelled Playstation game that was in development by a really obscure Japanese company named “Relief Ace” (リリーフエース), of which we cannot find much information online. Thanks to GDRI we know that Relief Ace published at least two games before vanishing forever, “Shin Fortune Quest: Shokutaku no Kishi-tachi” for Playstation and “Ojousama Express” for Sega Saturn, but none of them looks anything like Gotcha!.
We only know about this lost Playstation game thanks to a video that was uploaded a couple of years ago on Youtube, but later removed (or at least I cannot find it online anymore, so I re-uploaded my backup-copy). From this short promotional teaser it seems Gotcha! could have been some kind of 3D action game in which to find people hiding in the crowd to hit them with a toy hammer.. Or something like that? Yeah, we are not sure.
If you can help to unveil more details about this mysterious game or Relief Ace, please let us know!
Deadline is a cancelled game that was in development by Kando Games, initially for Playstation 2 as an action game inspired by Metal Gear Solid and later for Wii as a FPS inspired by Half Life 2. The team was founded in 2003 by former Darkworks developers, and in about 5 years of existence they released Rebel Raiders: Operation Nighthawk (Wii, PS2, PC) and Touch Mechanic (DS).
Deadline was one of the first projects they ever pitched to publishers in 2003 / 2004, by looking at the few screenshots available you can see how it was heavily inspired by MGS. It’s unclear if they ever found a publisher interested in the game (translated from French using Google Translator):
“Kando Games, a small french developer founded notably by former figures Darkworks (Alone in the Dark – The New Nightmare), simultaneously produces two titles for PlayStation 2. Deadline, which its authors hope to make one of the big surprises of E3 2004, is the largest project under construction. What’s wrong tunes Metal Gear Solid do not cheat, Deadline will be a very different kind. Based on the staging increasingly cinematic games today Kando Games hopes to offer players a relatively unique experience in organizing the handling of the title with a script and a set of modular cameras, which would not yet not threaten maneuverability, through a process they jealously kept secret for the moment. Basically, the game is truly a film (by virtue of its scenes and framing) playable. Hopefully they will take their goals and to come back in that capacity in a few months for a more successful and practical concept so special.”
As far as we know Deadline for PS2 was never shown at E3 2004 and was later cancelled. Kando Game’s first released game was then Rebel Raiders in 2006 and only in late 2007 Deadline reappeared again, this time as a first person shooter announced for Wii.
Unfortunately Kando Games only released a few tiny screenshots for the Wii version of Deadline, but by looking at those gamers noticed it was quite similar to Half Life 2. Deadline Wii also vanished soon after its initial announcement and was never shown again before its cancellation.
As of November 2017 Kando Games’ website is still online, listing Deadline, another cancelled Wii project titled “Symphonic Orchestra” and an unreleased flying combat sim for PS2 and PC titled “Les Chevaliers du Ciel”. Their latest game was published almost 9 years ago, so we can assume the studio doesn’t exist anymore or they only work as support for other companies. We tried to get in contact with former Kando Games developers but without luck.
If you know someone who worked on Deadline and could help to preserve more screenshots or videos, please let us know!
Ruff‘n‘Tumble is an action / platform game developed by Wunderkind and published by Renegade in 1994 for Commodore Amiga. In the game you play asRuff Rodgers – a kid with big multi-type ammo gun who was transported to another strange world ruled by evil robots. Ruff ‘n’ Tumble was made by a joint-venture team of just three people who wanted to create the perfect action game for Amiga: Robin Levy (graphic, System 3), Jason Page (music, Graftgold, Sensible), Jason Perkins (code, Vivid Image, Renegade, Virgin, Gremlin). After the release of Ruff ‘n’ Tumble Wunderkind never released any other game. Thanks to Grzegorz we can learn more about the beta differences from the early versions of the project.
Ruff ‘n’ Tumble development started in 1993: the first preview was published in “CU Amiga” magazine in August 1993. At the time the game was titled “Rough ‘n‘ Tumble“, but maybe it was just a print error.
In this screenshot we can see a possible beta of World 2 mine/cave theme with lava. It could have been just a mock-up, in the final game there is no mine cart tracks, no carts with robots and the protagonist does not have that standing idle sprite.
The next preview is from “Amiga Format” magazine, December 1993.
Now game has its final name “Ruff‘n‘Tumble“, level titles are the same as in the final version and that jump sprite is still in the game. There is a first beta HUD.
Interesting beta stuff can also be found in “Amiga CD32 Gamer” magazine from June 1994:
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