ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Gods was originally released some 11 years ago on numerous formats. Our lasting memory of it has little to do with the game itself, just that the main character walked in a very stompy manner. Originally developed by The Bitmap Brothers, handheld-loving Crawfish was coding the Game Boy Advance title. It featured all new levels, but the original levels were available upon completion of the game, however.
Gods for the GBA was around 60% completed, but after Crawfish wound up there was a possibility of the development going through, but with no publisher interest, and therefore no more funds, the game was abandoned. There were also discussions further down the track about a DS version of Gods, though this also failed to gain publisher backing.
Project Enwor was a large-scale third person shooter that was in development at Digital Anvil for the Xbox 360. They were working on this prototype at the same time as Freelancer 2, but neither of them were finished. In November 2005, Microsoft redeployed the Digital Anvil’s employees to its Microsoft Game Studios headquarters: the original DA team was officially dissolved on January 31 2006 and Project Enwor vanished along the way.
Heavenly Sword started development on PC since 2003, with a view to moving onto next generation platforms such as the Xbox 360 and PlayStation 3. It had, at one time, been up and running on an early Xbox 360 prototype but this was abandoned in favour of the PlaySation 3 when the title was picked up by SCEE. – [info from Wikipedia]
One of the strangest games ever created for the N.64, Cubivore was originally revealed (already ported on cartridge) at the Spaceworld 2000. It was without a doubt the most creative game of the show, not only because of the extreme stylized graphic, but also for the main objective of the game: became the forefront of the evolution chain. Unfortunately, it was first a victim of the failure of the 64DD, and then, when finally ported on a cartridge, of the forthcoming release of the Project Dolphin. It did come out however in 2002 on the Gamecube and, despite being graphically almost identical to the N.64 version, it was released even in the USA.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/] Di tutti i giochi insoliti inizialmente previsti per il 64DD, Dobutsu Banchou (che vuol dire più o meno Animal Leader) era probabilmente il più bizzarro. Apparso per la prima volta allo spaceworld 2000, già peraltro convertito in cartuccia, il futuro Cubivore si era infatti subito distinto sia per il suo comparto tecnico, particolarmente stilizzato, quasi da esposizione cubista, che per l’obiettivo del gioco, divorare gli altri animali fino a diventare l’essere più in alto nella scala evolutiva.
Si trattava certamente di un concept interessante, ma che ha fatto purtroppo la fine di tanti altri giochi 64DD, venendo improvvisamente cancellato quando Nintendo aveva ormai capito che il suo add-on aveva poche possibilità di riuscita. Fortunatamente in seguito (2002) Dobutsu venne portato su Gamecube, e nonostante l’aspetto grafico pressochè identico alla versione Nintendo 64 non lo rendeva certamente un titolo appetibile a tutti, la solita, grande Atlus è riuscita comunque a fare avere questa piccola gemma a noi occidentali, ottenendo i diritti di distribuzione da Nintendo e rilasciandolo sotto il nome di Cubivore.[/spoiler]
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