Beat ’em up

Max Blastronaut [Xbox 360 – Cancelled]

Max Blastronaut is a cancelled beat / shoot ‘em up that was in development by Coin App, planned to be released on Xbox Live Arcade. In 2009 the game won Microsoft’s Dream-Build-Play contest, giving the team more funds to complete and publish the project. It was even previewed by a few gaming websites, such as IGN, Co-Optimus and Destructoid:

“Coin App’s submission is Max Blastronaut, an action game where players protect distant planets from “dredge miners.” Melee combat takes place on a planet’s surface, but Max can also hop into a space ship and take part in zero gravity gunfights. There are 24 planets to be defended with varying challenges.”

“I only played the first few stages, but the game seems to advance through a series of progressively more difficult planets that you must clean out, each with its own gravitational field. When Max reaches a new planet, he descends onto the surface in order to collect fuel to power his jetpack. Eventually, Dredge Miners attack, and Max is presented with two options: stay on the ground and brawl, or take to the air and shoot.”

“By way of features, Max Blastronaut supports drop-in/drop-out co-op for up to four players, twenty-four different planets, and a challenge mode.”

“While we only played through one level that was pretty much a tutorial level, I was told that future levels would feature power-ups for the blastronauts, new blaster weapons, and even vehicles.”

While it looked like a fun arcade game to play with friends, as far as we know (and by reading former Coin App developers resume) Max Blastronaut was never released on the Xbox 360, nor any other platform or PC.

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Witchblade Video Game (The Collective) [Xbox – Cancelled]

Around 2002 The Collective, the team behind such games as Buffy the Vampire Slayer and Marc Ecko’s Getting Up, pitched a Witchblade beat ‘em up for the original Xbox, but unfortunately it was quickly canned. The studio developed many tie-in games based on popular intellectual properties (such as Star Trek, Men in Black, Star Wars, and the cancelled Dirty Harry) so we can assume they pitched many, many more similar projects to publishers and IP holders, but most of them were never fully developed.

This cancelled Witchblade video game was probably one of the latter, and by looking at The Collective work on the Buffy beat ‘em up we can speculate it would have been quite similar to it if only completed. As far as we know the team prepared a playable demo for Witchblade, possibly by reusing animations / models from their Buffy video game. Unfortunately as this project was never officially announced, we don’t know any more details on what they planned for the franchise.

Some 3D models created for this Witchblade Xbox demo are preserved below, to remember the existence of this lost project.

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Streets of Rage Online (BottleRocket) [PS3, Xbox 360 – Cancelled]

Streets of Rage Online is a cancelled sequel to the SOR series, pitched by BottleRocket Entertainment to Sega around 2008. The game was planned to be developed for Xbox 360 and Playstation 3, during a strange period in which Japanese publishers hired western developers to create new games for their old IP series. Sega did the same with Golden Axe, and the result was the average Golden Axe: Beast Rider, developed by Secret Level and released in October 2008.

Marvel artist Roger Robinson drew concept art for this Streets of Rage Online pitch, which was shared online on his DeviantArt profile in 2010. As far as we know development for this pitch by BottleRocket did not went much further, possibly because Sega reconsidered their plan after seeing what happened with Golden Axe: Beast Rider.

Since the mid ’90s Sega did try many, many times to create a new Streets or Rage (SOR by Grin, SOR for Dreamcast, Fighting Force, etc.), but in the end fans had to wait until 2020 for the release of Streets or Rage 4 by DotEmu & Lizardcube. BottleRocket also worked on the beta version of Splatterhouse reboot and the cancelled The Flash video game, before closing down in 2009 for lack of funds.

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Battle Choice (Konami) [NES, Famicom – Cancelled]

Battle Choice is a cancelled fantasy style chess – beat ‘em up that was in development by Konami for the NES / Famicom, around 1988. It was based on the Japanese game of chess, Shogi, but mergeing simulation and action gameplay. In addition to fantasy knights, it seems there would have been even high school girls as playable characters in the game. We can assume it would have been a fun, comical take on classic Shogi.

The gameplay would have been the same as in the original shogi, up to the point where players take turns. When the pieces come into contact with each other, action-battles begin. The combat gameplay was basically a beat ‘em up.

Unfortunately the game was never seen in screenshots from magazines of its time and little is known about it. Music tracks from Battle Choice were included in the soundtrack album “Konami Famicom Chronicle Vol.3 ROM Cassette”, released in August 2015.

Thanks to Heimao for the contribution!

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Evil Spell [Cancelled – Xbox 360, PS3]

Evil Spell is a cancelled beat ‘em up / hack & slash that was in development by Dark Ride Studios for Xbox 360 and Playstation 3. The team was established in 2010 by ex Grin developers after their former company closed down. They wanted to create simple, low-budget projects to pitch to publishers to receive funds and support, then release them on Xbox Live Arcade and Playstation Network.

In Evil Spel you would have been able to choose between 12 different characters, each one with their one combat style, weapons and skills. For example there was a medieval knight, some kind of WW1 soldier, an evil alchemist and a modern-age street-gangster.

As you can imagine the game was set in different time periods, so they could offer a good variety of levels, enemies and weapons. For example in the early prototype shown by the team at the Game’s Developers Conference 2011 we can see a medieval area mixed with a modern-day street.

In the end we can speculate Dark Ride Studios never found a publisher interested in their projects and were not able to complete Evil Spell. Only a few images and prototype footage are preserved below, to remember the existence of this lost game.

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