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Resident Evil 1 [PSX – Beta / Concept]

In the mid ’90s Shinji Mikami began to work on a new horror game set,just like NES’ Sweet Home, in a large building surrounded by a forest. Maybe influenced by the recent success of Doom, the project was initially conceived as a FPS. We know next to nothing about this first prototype, but it would have surely been one of the most advanced shooter created yet. However at the end Capcom selected another pc game, Alone in the Dark, as a model for their new product, and Resident Evil / Bio Hazard became an action adventure with a strong emphasis on survival.

Unfortunately, we don’t know much about the first draft of the story, but at least we have few artworks about Dewey and Gelzer, two beta characters, later replaced by Rebecca and Barry, that represented respectively the strong guy (in this case a cyborg) and the comic partner. We can only speculate that at the beginning the narrative was less serious, and the graphic style not that realistic (for the standards of the time).

Co-op beta

After one year of development, in 1995, previews of the first playable builds of Resident Evil started to appear in gaming magazines.

In these screens we can see that originally the game could have been played in co-op. Jill also had a different costume and the fight with the snake was in the room that connects the house with the garden. We don’t know if in this early beta there were still leftovers of the removed locations in the code (the cementery, the paths in the forest) that were, like Trevor’s letters, later reintroduced in the RE remake for the Gamecube.

Resident Evil 08/04/1995

In 2010, Tyrant of resident-evil-beta.de recovered a beta of Resident Evil that dates back to 08/04/1995. It seems to be similar to the V-Jump ’95 build, so for a list of the main differences see the paragraph below. Unfortunately, in this version the co-op mode was already removed, even if some leftovers can still be found in the folders of the iso. Only Chris is playable, and it is not possible to see the map or access the inventory. Interestingly, you can change weapons in real-time. Also, in this beta Barry can save Chris too, but just because they didn’t make the event exclusive to Jill’s scenario yet. In 2011, Hidden Palace released this particular build to the public.

Notice how Dewey and Gelzer’s character portraits are still present in the game’s code.

V-Jump ’95 Presentation

In the video of the V-Jump ’95 Presentation, linked below, we can see an early beta with some differences:

  • No cutscenes
  • Some different camera angles
  • Chris polygonal model was less detailed and he began the game armed
  • Different music and japanese voices
  • All the zombies had white jackets
  • The blue gallery had four pillars
  • Some minor differences in many rooms
  • Kenneth Sullivan (the corpse in the backroom) is in another location in the final game
  • Spiders instead of dogs in the corridor (it still happens in the released version when you return in the mansion after the guardhouse)
  • Hunters at the beginning of the game!
  • No metal plate for the crests in the outside corridor
  • The first fight against the snake was moved in a room in the first floor in the final game
  • The room where chris fights the snake in the video is different in the final version

Probably this build is more recent than the  08/04/1995 one, but not by much.

Maximum console 1996 Preview

A slightly different Tyrant

Wesker in the plant room? Most likely it was just a placeholder, but as we know, in the final version Wesker is in the guardhouse, we meet him after the boss… what if at the beginning we could fight the plant with him?

Also, in the same issue, the article mentions a graveyard among the other locations of the game. This is strange, because if it was still planned to be included we should have at least some screenshots of it. Maybe it got dropped at the end of the development? and if so, why it wasn’t included in the director’s cut ?

Trial Version

More unseen material can be found in a demo called Resident Evil Trial. This version was more or less the same as the final game but there were still some differences: no keyboard in the hall, the plant’s book was in the tiger’s statue, the shield was in the blue hall, many items were in other places, some camera angles were different, etc etc.

Far more interesting are the objects that can be unlocked in the demo with the action replay: a pickaxe (probably used in the caves), Oil (used to burn zombies like in REmake?), beta version of the ink cartridges, the magnum and flamethrower ammo. Also, originally Bio Hazard was meant to have Japanese voices, but they were changed as Shinji Mikami felt that it wasn’t realistic for the characters to speak another language, as they were supposed to be American.

Thanks to KeijiDragon for the video with the original japanese dialogue!

Thanks to the The Horror is Alive forum, one of the best sources for RE, and Resident Evil Beta DE.

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Gotcha Force [Beta / Concept – GameCube]

Gotcha Force is a brawl fighting game for the Nintendo GameCube, developed by Capcom. The game received poor reviews from critics, as well as a lack of advertising but it soon became a cult-hit among fans of fast-paced mech fights. Capcom themselves seem to consider the game as one of their favorites, as the official Japanese site is stocked with concept art, screenshots of the developers messing around, and videos. [Infos from Wikipedia]

The gameplay is a mix between Virtual On, Power Stone and somehow.. Pokemon (for the hundreds of robots that can be unlocked and collected).  The niche who have been able to devote the time necessary to appreciate Gotcha Force, were rewarded with a game really hectic and fun in single player. Unfortunately, the lack of more multiplayer modes and a better framerate, spoil the longevity of the title. The design of robots and their customization is still among the best ever seen in its generation.

Talking about the unseen beta elements, we have collected some beta screens and concept arts, in which we can see different arenas, menu, HUB and early design of the characters, with some changes from the final ones. It seems that in the official website there are some interviews with the team that worked on the game, where they explain the development of the project, but we still need to better translate those.

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Killer 7 [Proto / Beta]

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Killer 7 is an adventure game developed by Grasshopper Manufacture and published by Capcom. It was released in 2005 but it was first announced in 2002 as one of the original “Capcom 5” games. In 3 years of development the game changed a lot from its original concept trailer and when Killer 7 was finally released many parts of the story were removed.

None of the scenes from the first Killer 7 Trailer ended up in the final game. Garcian and Kaede smith look totally different from their final forms, and Harman Smith is wheelchair-ridden in the final game and only playable for a couple of sections throughout the entire story. The scenes with Dan Smith shooting the woman and Con Smith are never seen. We shudder to think what lost plot points and further story we would have gotten if that stuff would have stayed in there.

For more informations you can read the Killer 7 Beta Analysis Article

Thanks a lot to Dr. Swank for the contribution!

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Dead Phoenix [GameCube – Cancelled]

Dead Phoenix was a video game for the Nintendo GameCube that was never released. It was announced as one of the Capcom Five, a set of five Capcom-developed games originally planned as GameCube exclusives. The failed to make an appearance at E3 2003 and was subsequently removed from Capcom’s website and release schedule.

Very little is actually known about Dead Phoenix. The game was cancelled before sufficient development had taken place, so details, such as those regarding the story or gameplay, are virtually unknown. It was said to be set in a somewhat mythical world, full of demons, and dragons. Early screenshots show the player character flying through large, open-ended environments and doing battle with numerous monsters.

Although the game was cancelled, rumors of it being brought back into development are common within certain circles of gamers. One rumor that has become infamous is IGN’s theory of Dead Phoenix being the next generation of Kid Icarus, which began with an article covering GameCube rumors.

While fans have hoped for a continuation of the Dead Phoenix project, Capcom has refused to comment on the possibility of a resurrection. As further confirmation of the game’s demise, the trademark in the United States Patent and Trademark Office was listed as “Abandoned-Failure To Respond Or Late Response” in 2004. Therefore, it is unlikely Capcom will ever return to the project. [Infos from Wikipedia]

[Thanks to Matt Gander for the Art Title!]

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Resident Evil [GameBoy – Cancelled]

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Resident evil is a survival horror created by Capcom and released for Playstation and Saturn in 1996. A porting of the game for Gameboy Color, developed by Hotgen, was supposed to be released within 1999 in a 4mb cartridge, but eventually Capcom decided to shelve it even if it was almost completed. A preview at ign.com mentioned the presence of new enemies and a quick-save feature.

In February 2012, thanks to a fundrising organized by Assembler forum, two different beta builds of Resident Evil GBC were released to the community. Every room, almost all the items and the cutscenes from the Psx version are present in this porting, but, apart from the zombies, every other enemy is either absent or still not animated. We can only use the handgun, the knife and the shotgun. By changing your location with the emulator it’s possible to get to the eliport, but there is neither a final boss or an ending sequence. In the second build we can play only with Chris and inventory chests don’t work anymore , but this beta seems to be more polished overall.

Interestingly, the build documented in the ign preview seems to be yet another pre-release version of RE GBC, showing brown zombies and a few little changes in the backgrounds.

In the official topic at Assembler Forum you can find more info about this great release!

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