FPS

Jurassic Park: Trespasser [PC – Beta]

Jurassic Park: Trespasser is a FPS developed by DreamWorks Interactive, which was released in 1998 for Microsoft Windows after much hype and anticipation. The game had a development period of more than three years. Money was the biggest hurdle in the development of Trespasser.

The game severely went over-budget several times throughout its development. Second only to money was time, as the game had to be ready to meet the release of the The Lost World: Jurassic Park film. Originally the game was to be released in the fall of 1997. However due to a number of problems the project was delayed by a year. The rush to release the game caused many features to be either cut, or left unfinished and unpolished.

Due to difficulties coding the behaviour of both arms together developers had to ditch the left arm entirely. A late shift in development effectively changed the game from survival horror to action shooter, and contributed to the many complaints the game received. Lack of experienced management and the use of artists who were unfamiliar with basic game development processes and 3D modeling has also been identified as a cause of problems. Developers struggled for more than two years on some problems and in the end released a game that is set within a very large, attractive, open, outdoor environment. [Info from Wikipedia]

In december 2009, ASSEMbler from the Assembler Games Community, was able to preserve and share an early beta of the game, in which it’s possible to explore the removed Pine Valley level, a Test area and see many other differences. The beta is available to download at the Assembler Forum.

As we can read in the videos descriptions:

This beta show the original far more sexy female character, who has a cut off tank top on, complete with sideboob and cleavage you can look between. The game’s life bar (tattoo) is moved, the breasts more detailed than the final version. The game has less physical objects in it, and runs much faster than the final version.

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Darkwatch 2 [Cancelled – Xbox 360 / PS3]

Darkwatch 2 is the cancelled sequel of the 2005 FPS that was developed by High Moon Studios and published for the Playstation 2 and Xbox. Few months after the release of the first game, High Moon started to work on Darkwatch 2, following the same gameplay and scenario of the original title but now with the graphic power of the PS3 and Xbox 360. The project was shown at the GDC 2006 with a beta build as the studio was trying to pitch the game to a new publisher, but it seems that they did not have any luck and Darkwatch 2 was never finished.

Thanks a lot to Dave Wilkins for his artworks!

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Ice Nine [PS2 – Cancelled]

Ice Nine is a cancelled FPS with tactical elements (inspired by the film “The Recruit”)  that was in development by Torus Games in 2002 / 2003 for the Playstation 2. The project would have been published by BAM! Entertainment, but for unknown reasons they never released it. During the missions the player would have been able to make choices that would have ultimately impact the multiple endings of the game. A GBA version of Ice Nine was released, but it was obviusly a different game from this one.

Over at Gaming Target we can read an old interview with one of the developers, that has some more info on the game:

AH: The enemies have an ‘awareness cone’ which is visible on the HD, showing you when they’ll spot you. The cone is not static however, and is affected by player actions. Knock an enemy out and grab a disguise and the enemies relax, meaning their cone will shrink. If you start shooting wildly, the enemies will go on alert and their cone will grow.

The system is designed to make the game feel more dynamic than most shooters – we wanted it to have more depth than just running and shooting, and allow the player to work through each level in their own way, making sure they got feedback from the enemies for each of their actions.

AH: There are twelve playable levels, each of which has at least two different art styles and three to five load sections. Each level is unique – we were very keen to make certain that there was a lot of variety through the game. We have forests, mines, submarines, office buildings and more.

Thanks to Userdante for the contribution!

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Untitled Croteam FPS [PS3/X360 – Cancelled]

Croteam (creators of the Serious Sam series) were working on a new FPS  for the Playstation 3 and Xbox 360, that could have mixed the fun arcade gameplay of SS with a realistic graphic approach. The project would have been published by GameCock Media Group, but it seems that they decided to cancel it for some economic troubles. This untitled project was build on the Serious Engine 3, but sadly only few screenshots remain.

Thanks to Userdante for the contribution!

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Battletech: Gray Death Legion [Saturn/Mega CD – Cancelled]

Battletech: Gray Death Legion is a cancelled mech game that was in development for the Saturn and Sega Mega CD at Absolute Entertainment in 1995, before the closure of the company. The project was based on a fictional mercenary company that exists within the fictional BattleTech Universe and probably the gameplay was going to be similar to other mech games, with mission-based levels and first person shooter view.

It’s currently unknown if the Saturn version was similar to the Sega Mega CD one or if they were 2 different games. A playable beta demo of the Sega Mega CD version was leaked somehow and it’s available at Good Deal Games. As we can read from the description:

The Gray Death Legion is a mercenary regiment within the Battletech universe. This game demo does not have audio, but is very playable and a blast at that! The game plays very similar to the excellent AH-3 Thunderstrike. Battletech: Gray Death Legion makes use of the Sega CD’s scaling and rotation hardware to create an impressive 3D environment with a smooth frame rate. Features a very long 3D animated Battletech intro that is also very impressive.

Thanks to Celine for the contribution (scan from GamePro #79)!

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