FPS

Call Of Duty 4: Modern Warfare [X360/PS3/PC – Beta]

From the early version of the game to the final release, there was not much difference. Some were minor differences such as a cut weapon like the AT4 or more noticeable ones being an original look for the Ultranationalist enemies. In the first trailer for the game, Imran Zakhaev was seen with both his arms in the Coup level. In the final game you would have actually shot one of his arms off.

As Earthwormjim amd SezZ have make us to notice, there are some deleted single player missions still left in the game code:

  • Cobra Pilot
  • Descent
  • Designated Marksman
  • Designated Training
  • Helicopter Ride
  • Immediate Action
  • Parabolic
  • That’s No Sandstorm
  • Training

You can read more about these a the Call of Duty Wikia!

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Mirror’s Edge [PS3/X360 – Proto / Beta]

Mirror’s Edge is a first person platformer video game developed by DICE (EA Digital Illusions CE) and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008. [Info from Wikipedia] Before working on the real game, DICE tested the first person movement with a target render / prototype video, using canned animation as a target of how it would feel in the final game.

At this stage Faith was a male and it still had a gun. DICE held a presentation of the game at GDC09 and shared a proof of concept video with the fans as a “documentary” of the  development of the project. Also, in the beta version we can notice some minor differences in the level layout. You can find some more info on X-Cult!

As mentioned in the bonus section of the game, a prison level was cut from Mirrors Edge for unknown reasons. Some early concept arts of the characters can also be unlocked in the bonus section.

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Prototype Video:

Beta Video:

 

Murder City [PC – Cancelled?]

Patison has found an article about a mysterious PC game called “Murder City” in an old Polish gaming magazine.  There’s not much info on the game, only two screens (probably renders) which show some futuristic buildings and a little description, which says: “Somewhere in future, in gigantic, dark, Megalopolis” and other PR text. But there is another interesting part, saying: “You can flight anywhere, in this huge, vector, cities of future” so it could have been a Descent-like game. The Polish publisher was going to be Techland, but as far as we know, this game was never released.

Update: the game was released under a different name – Crime Cities. It was pretty much Descent meets G-Police.

Thanks to Patison and Hyde_PL for the contributions!

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Unreal [PC – Beta / Tech Demo]

Unreal is a FPS developed by Epic Games and Digital Extremes and published by GT Interactive in 1998. Originally, Unreal was going to be a Quake-style shooter: earlier screens showed a large status bar and centered weapons, similar to Doom and Quake. The main character was also going to be a woman, however in the final version the main character’s gender is selectable in the game’s “player setup” screen, though the default is a female character named Gina. One of the weapons shown in early screenshots was the “Quadshot”, a four-barreled shotgun. The model remains in-game, while there is no code for the weapon to function. Another weapon shown was a different pistol, however this may have just been an early version of the Automag. At one point the rifle could fire three shots at once, which is wrongly stated as the alternate fire in the Unreal manual that comes with the Unreal Anthology.

As development progressed, various levels were cut from development. A few of these levels reappeared in the Return to Na Pali expansion pack. A number of enemies from early versions are present in the released software but with variations and improvements to their look. One monster that didn’t make the cut was a dragon. [Info from Wikipedia]

Various Unreal beta builds were leaked online and thanks to Leo some of those files were fixed to play them better. You can download these files in here.  Some other early demos can be find at Unreal Services:

Unreal TechDemo 1995 (Size: 2.27 MB)
A unique piece of Unreal’s history: A playable technology demo from 1995. The demo contains 5 never seen before maps with textures and music that did not make it into the final game.

Unreal Beta 1997/98 (Size: 141 MB)
Big Unreal demo from 1997, leaked in 1998. An entire beta Unreal version including UnrealED. With many working levels and some levels that are not working or not completed yet. It’s really nice to see how some levels have been improved from this beta on and sad to see that some very good levels have been scrapped later. It also included levels of Return to NaPali, but at that time it was still one game.

Also, if you have some free time you can check this long thread at the Beyond Unreal Forum, in which there are many info on the various beta versions.

Thanks to Leo for the contribution!

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