Blood is a FPS developed by Monolith Productions and distributed by GT Interactive. Released for the PC on 31 May 1997, it utilized the first Build engine from Ken Silverman to feature voxels. [Infos from Wikipedia]
Conrad Coldwood has linked us to an interesting website, in which we can find “lots of downloads regarding Blood: early betas, official screenshots, leaks and press shareware. Binaries perfectly works under DOS Box and offer a very different game than the final release.”
Personally i have never played the final game, so i cannot find all the differences that there are in these early builds, but if someone would like to try to compare them to the final version and make a list of the changes, it would be really appreciated!
Thanks a lot to Conrad Coldwood for the contribution!
The first Project: Snowblind was a FPS released for the Xbox and PlayStation 2 in 2005. It was originally conceived as a multiplayer-focused third game in the Deus Ex series, Deus Ex: Clan Wars. But after the less than expected commercial performance of Deus Ex: Invisible War, it was decided to set the game in its own universe. Nevertheless, it remains a spiritual sequel to Deus Ex and retains many visible and conceptual links to its progenitors. [Infos from Wikipedia]
The sequel, Project Snowblind 2, was in development at Crystal Dynamics, but it was later cancelled for unknow reasons (maybe for the low-sales of the first game?). The game was set in a city many years after a devastating invasion force had reduced it to a post-apocalyptic state. Only few concept arts remain for this project.
As we can read on Wikipedia STALKER: Shadow of Chernobyl, previously known as Stalker: Oblivion Lost, is a PC FPS by Ukrainian developer GSC Game World, published in 2007. The game was first announced in November 2001 and had its release date, originally in 2003, pushed back several times. Due to the delays some considered Stalker to be vaporware.
While the game was really released in the end, the final version was somewhat different from the original Oblivion Lost prototype: in late December 2003, a pre-alpha build (vr 1096) of STALKER was already leaked to peer-to-peer file sharing networks, and fans of the game were then able to compare it to the final build and find some of those differences.
Gamers are now able to try this early version of the game and all the changes that were made on the final project can be found and preserved. Huge props to GSC! More studios should follow their example and share interesting informations from their gaming development. It’s sad when important pieces of gaming history like these are lost forever because no one cares to preserve them somehow.
As we can read on Rock Paper Shotgun: “S:OL was also a dramatically larger game than S:SOC. While plenty of locations are familiar, there’s a distinct lack of those cocking indestructible barbed wire fences that so hobbled free-form adventuring in S:SOC. To make this huge world navigable, build 1935 includes driveable vehicles”
Red Steel 2 is the presumed sequel for the famous FPS that was released for the Wii in 2006, a project that was in development at Ubisoft Paris / Montreuil (this studio was also responsible for Red Steel 1) in 2007. It seems that these screens and documents were taken from an early, different concept of the project, some of which are from a set of “fantasy themed levels” (maybe for bonus missions or multiplayer modes).
Development of this Red Steel 2 prototype was stopped in October 2007 when Ubisoft raised concerns about the game’s quality. Since then, Ubisoft Paris started from scratch and a “new” Red Steel 2 is planned for a release in 2009. Ubisoft Montreuil went on with making Rayman Raving Rabbits 2 and TV Party.
On fasddd Youtube Channel we can see this WiC Washington Cinematic taken from the behind the scenes DVD. It seems that this video was not used in the final game. Someone has any more infos?
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