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ToeJam & Earl 3 [DC – Cancelled]

The third game in the series was originally intended for the Sega Dreamcast console, but, after Sega discontinued the Dreamcast, the game was retargeted at the Microsoft Xbox. A three-dimensional platform game, it was released in October 2002. The gameplay is primarily based on that of the original ToeJam & Earl, though elements from Panic on Funkotron were also included. The game presented a more adult approach, full random 3-D levels. – [info from Wikipedia]

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ToejJam & Earl 3 Dreamcast

 

Kirby Adventure [GameCube – Cancelled / Beta]

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Kirby Adventure is a cancelled platform game that was announced for the Nintendo GameCube at E3 2005, but only little information were revealed since then and it was absent from the show floor at E³ 2006. The levels were rendered in 3D, but the game play was still a side-scroller, much like in Kirby 64. Kirby was able to ride on the backs of up to three other characters. Those characters could have been played by other humans in a 4 players multiplayer coop mode. Kirby was also able to get abilities from partners or enemies, like in Kirby Super Star.

On May 26, 2006 IGN released an article which states that a number of games, including a “generically labeled Kirby game”  would have been released for the Wii console. The article also states that this information was gathered from the Japanese release list found on the corporate site of the Japanese Nintendo webpage.

As of September 14, 2006, a list of upcoming games in Japan for Wii has including the title (Hoshi no Kirby). While the list is labeled with the Wii name, a number of titles that were previously listed as being released on other Nintendo systems are listed on it as well. For a further note, quite a number of games have shifted from one system (presumed cancelled) and released on another. The December 2006 issue of Nintendo Power removed the game from the upcoming GameCube titles list, but did not place it in the upcoming Wii titles list. [info from Wikipedia]

During E3 2011, it was announced that a new Kirby Wii was coming out. This was to be the final product of what was started and known as Kirby’s Adventure for the GameCube. From the new Kirby Wii trailer and the old Gamecube trailers these games seem to run with a similar 3D engine.

As of January 28, 2011,the game was officially re-announced under the tentative title Kirby Wii, with a projected release date of fall 2011 in North America. Its final titles were announced in the following months, and was finally released for the Wii on October 2011 as Kirby’s Return to Dream Land.

Thanks to an Iwata Asks article, we can read more about the development and cancellation of a series of Kirby prototypes for the GameCube:

Kawase: Yes. To begin by introducing myself, I was originally a designer on a team called Jack and the Beanstalk Project and worked on games like Pokémon Snap4. Now I’m a producer in Tokyo. As for that 11-year gap between home console Kirby games, right after Kirby 64: The Crystal Shards, we immediately began working on a new Kirby game. That was during the time of the Nintendo GameCube system, and screen shots were shown at the E3.

Iwata: “Were shown”? You sound so detached about it! (laughs)

Kawase: Oh, believe me, I’m not! (laughs) But after that, it never got updated, and I’m sure some people would wonder and ask, “Whatever happened to that?” To some, it had become an object of mystery.

Iwata: The release date went unannounced forever.

Kawase: Yes. Actually, there are three lost Kirby games. The first one is the one that pictures were shown of at E3. It was a Kirby game based on the concept of four-person simultaneous gameplay. That was when I learned how difficult it is to make a game that is both multi-player and single-player.

Kawase: That’s right. The second one was an experiment with extremely challenging gameplay that placed Kirby in 3D space and allowed players to freely move around. But unfortunately, we weren’t able to achieve the quality we hoped for and it never reached completion.

The third one involved an animated Kirby sort of like a pop-up book. We renewed the Copy Abilities, and tried to power it up. We spent 11 years… making and abandoning these three games.

Iwata: During that time, screen shots were shown and release dates went unannounced for a long time. Then the Nintendo GameCube system changed to the Wii console. Miyamoto-san says that video games are something you never really complete. It’s hard when a game simply refuses to come together.

You can find more about the released Kirby series in the WiKirby!

Thanks to Juan and Vahkiti for the contribution!

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Shantae 2: Risky Revolution [GBA – Cancelled]

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A Shantae sequel was planned for the Game Boy Advance, and screens resembled a port with updated graphics. However, all news of the game stopped and nothing became of it. It is assumed to have been cancelled. As with the original game, Shantae Advance was developed by creator Matt Bozon on his own time. This may be part of the reason for its cancellation, as without an official corporate backing, finding a publisher would be prohibitively difficult. A DS and/or PSP game may be released in the future. – [info from Wikipedia]

Another Shantae project was originally in development for the Nintendo DS in 2006, but it was later canned for some reasons. You can check our page for Shantae DS 2006 for more info and screens! In 2009, a new Shantae was announced for the DSiWare and probably it uses some of the concepts from the unreleased GBA and DS 2006 projects.

Thanks to Icefire2626 for the contribution!

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Donkey Kong Plus [GBA – Cancelled]

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Donkey Kong Plus is the name of an unreleased game demo developed by Nintendo as a demonstration at E3 2002. Nintendo had planned for the game to be an extension / sequel of the Donkey Kong Game Boy game. The player would have the ability to design and create levels on the GameCube, and play them on the Game Boy Advance using the GameCube cable. The user-created level could be tested out on the GameCube, then saved on a memory card.

Although the game was never released, it did inspire the gameplay of Nintendo’s Mario vs. Donkey Kong, for Game Boy Advance. A level editor was not officially available in this game, but it was included in the sequel, Mario vs. Donkey Kong 2: March of the Minis for the Nintendo DS. [info from Wikipedia]

An hidden level editor was found by Martboo48 in Mario vs. Donkey Kong, but to unlock it you’ll have to edit one single byte in the games memory code. It’s unknown why Nintendo hidden this editor from the final game, but it seems that Donkey Kong Plus and Mario vs. Donkey Kong could really be seen as the same project.

Thanks to Hiccup for the contribution!

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Project BG&E (Beyond Good & Evil) [Beta]

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Beyond Good & Evil is an action-adventure for the GameCube, PlayStation 2 and Xbox, designed by Michel Ancel, developed by Ubisoft and released in late 2003.  In early development the game was referred to as “Project BG&E” and only later the complete title was revealed to the press. In these beta screens and video, we can see some major differences in the character design of the main protagonist (Jade) and in some screens there are even a couple of enemies and rooms that seem to have been removed from the final game.

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