platform

Super Princess Peach [DS – Beta / Unused Sprites]

Super Princess Peach is a platform game developed by Nintendo SPD and TOSE and published by Nintendo for the Nintendo DS in 2005 / 2006. In the gallery below you can see an early version of the Princess Peach, when it almost looked like a GBA game. It’s possible that the project started on the GBA, but it was later ported to the “new” console.

The Koopalings were originally going to be in the game, but were taken out for unknown reasons. All of the Koopalings’ lost sprites have been discovered by now. Oddly enough, Morton’s sprites were spread around the internet long before those of his siblings. Also, Roy was given a green shell instead of a pink shell. This may have been either a design change or a mistake.

Lost sprites of Glad and Calm Goombas have also recently been discovered. In the game, only Mad and Sad variants appeared. The Glad Goomba (which was a bronze or yellow color), based on its sprite, could be able to bounce or dance around (as the glossary says most Glad Enemies do), and the Calm one (which was green and rather sickly-looking), based on the Calm Enemies, it would probably be sleeping and act like a normal Goomba when Peach is too fast.

A very early screenshot shows the “Peach’s face” screen, which ended up on the bottom screen, to be on the top screen and totally devoid of Heart Panels and also having a bright green, solid background and a different design for Peach. The fact that the Heart Panels, which were used to change Vibes in the final game, are lacking from this screenshot suggests that Super Princess Peach was once planned to not use Vibes and be a more average side-scroller. [Info from Mario Wiki]

Ragey from RandomHooHaas.com managed to make a cheat to warp to some test levels, but it would only work using an emulator with Cheat Engine, an external hacking program, attached to it. Goomther managed to get there using the same method, and even provided video footage of the levels in action.

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Videos:

 

Mario’s Wacky Worlds [CDI – Cancelled]

mariowackylogo.jpg

Super Mario’s Wacky Worlds was a cancelled video game planned for the Phillips CD-i, and was in development by NovaLogic. The game attempted to duplicate the gameplay of Super Mario World for the SNES. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, Mode 7, and many visual effects. Though the game sprites are based on Super Mario World, the level design is based on Earth locations rather than the Mushroom Kingdom or Mushroom World. – [Info from wikipedia]

Thanks to Remy Van Vugt we can see the whole Mario Wacky Worlds levels in the gallery below:

[…] here are all cd-i mario wacky worlds levels in .png format. This list shows which level files are referenced in the binary cdi file:

  • GREEK1.JBR
  • GREEK2.JBR
  • ATLANTIS.JBR
  • EGYPT1.JBR
  • EGYPT2.JBR
  • EGYPT3.JBR
  • AZTEC1.JBR
  • AZTEC2.JBR
  • CASTLE1.JBR
  • CASTLE2.JBR
  • SHIP1.JBR
  • SHIP2.JBR
  • SHIP3.JBR
  • HOUSE.JBR
  • CAVE1.JBR
  • CAVE2.JBR
  • CAVE3.JBR
  • SWAMP1.JBR
  • SWAMP2.JBR
  • SWAMP3.JBR
  • SWAMP4.JBR
  • SWAMP5.JBR
  • SWAMP6.JBR
  • VILLAGE.JBR
  • HUT1.JBR
  • HUT2.JBR
  • HUT3.JBR
  • HUT4.JBR
  • HUT5.JBR
  • ICEBERG1.JBR
  • ICEBERG2.JBR
  • IGLOO.JBR
  • ICEMTN.JBR
  • NEONCITY.JBR
  • GEOMETRO.JBR
  • PLAID.JBR
  • PIPEWRKS.JBR
  • SEWER.JBR
  • CHEMLAB.JBR
  • MENU.JBR
  • TITLE.JBR

they probably wanted to make all those levels but the actual prototype did only include 30 files. those 30 files i have converted to viewable .png files. Background ‘animation’ is done by cycling pallette colors. this is not included in the exported png files. but it’s interesting to see all the levels

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Videos:

 

Yogi Bear [GG – Unreleased]

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[ENG] This entry in the archive does no have a description yet. If you want to add some info about the beta stuff that you can see in these images, just write a comment or send us an email! We’ll add your info in the page. Thanks a lot for your contribute! :) [ITA] Questa pagina dell’archivio non ha ancora una descrizione. Se conosci bene questo gioco e riconosci le differenze delle immagini beta rispetto alla versione finale, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina. Grazie per il tuo aiuto! :)

Images:

A prototype of the game was found at Rom Hustler

Thanks a lot to SMS Power for the contribute! 

Sonic the Hedgehog [GG – Proto]

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[ENG] This entry in the archive does no have a description yet. If you want to add some info about the beta stuff that you can see in these images, just write a comment or send us an email! We’ll add your info in the page. Thanks a lot for your contribute! :) [ITA] Questa pagina dell’archivio non ha ancora una descrizione. Se conosci bene questo gioco e riconosci le differenze delle immagini beta rispetto alla versione finale, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina. Grazie per il tuo aiuto! :)

Images:

Thanks a lot to SMS Power for the contribute! 

Sonic Triple Trouble / Chaos 2 [GG – Beta]

gg_stt

In these scans we can see some screens from an early version of Sonic Triple Trouble for the GameGear. The game was know as “Chaos 2” at that time and Martin Konrad says that “There is some kind of 3D bonus levels which is not used in the final game and a couple of scenes with Nack/Fang which were removed. Another scan shows a level in the first world, but the level layout seems to be different from the final version. Here’s a directory of maps of Sonic games that Rolken (from the Sonicretro Forum) has made: http://soniccenter.org/rolken/stt/ – but I can’t find the location which the scan shows.”

Thanks a lot to Martin Konrad for most of these scans and the info!

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