ps2

Beat Down: Fists of Vengeance [Beta] — PS2 & Xbox

Beat Down: Fists of Vengeance was Cavia and Capcom’s attempt to revolutionize the beat’em up genre and win over the American market. It took heavy influence from crime and mafia films, and it’s evident throughout the game’s environments and narrative. However, Cavia and Capcom ultimately failed to deliver what they envisioned.

The game began development in late 2003 and was released in 2005 for the Xbox and PS2. Before its final release, a few changes were spotted in early builds. Here are the differences:

IGN videos and E3 2005 Previews:

  • Enemies have a different HUD on top (purple)
  • Enemies didn’t have a HUD originally
  • Destructible environment was removed
  • The Money icon position is in a different spot
  • Dirt effect when slaming enemies to the ground
  • Excessive blood effect during intense fights
  • The camera angle when throwing the enemy off the walkway in the Train Station area (seen at 1:53) doesn’t change.
  • Different clothing and hair text in shop.
  • The Buy sign is different
  • Brighter lights for cities in early builds
  • Pressing the circle or B button to pull off the special attack didn’t deplete your health
  • The notoriety symbol uses Raven’s Jacket instead of the Skull

Tatsuya Minami Interview:

  • Different interrogation text color
  • The text showing “recruit your enemy” is in a different position
  • Name texts are different for both the player and the enemy

Beat Down Trailer

  • Raven’s VA is different
  • Call screen is different
  • Different texts across the game altogether
  • The wanted meter uses a policeman’s face in this trailer and the word “caution” near it. The final build uses a police badge instead
  • Different logo of the game
  • Again, the special attack doesn’t deplete your health
  • Breakable environment

Images of early builds, along with three concept arts

YouTube video documenting the commercial and critical performance of the game

 

Blood Will Tell (Dororo) — Beta [PS2]

Blood Will Tell: Tezuka Osamu’s Dororo (known in Japan as Dororo) is a fantastic hack-and-slash game based on the timeless Dororo manga by renowned author Tezuka Osamu. The game was released exclusively on the PS2, and it sold very well compared to North America and Europe.

The game was originally titled Dororo before being released as Blood Will Tell in America and Europe, as shown in footage from E3 2003. Below are videos that show some differences between the 2003 build and the final release.

The first trailer with the working title Dororo:

The second intended logo and title for the game:

TGS 2003 Gameplay:

Key Differences:

  • Different attack animation for Hyakkimaru
  • Different HP HUD
  • Different attack animation for Dororo
 

Dead to Rights [PS2] — Beta

Dead to Rights was a fantastic third-person shooter inspired by many Hong Kong and action noir thrillers. The game sold more than 500k copies in its prime and was well-received by critics and players alike. This article takes a trek back to the past, covering some of the changes as seen in the E3 2001 footage.

Some of the changes are the following:

  • Different running animation
  • Different combat moves
  • Different clothes
  • Different environment
  • Special finishing moves are absent from the final game
  • Different HUD for both your HP and weapons
  • Different aim pointer

Images:

Video

 

Kill.Switch [PS2, Xbox, PC] Beta and Cut Content

Kill.Switch is a third-person shooter developed by Namco Hometek and published by Namco in 2003 for PC, Xbox, PS2, and the Game Boy Advance. The game revolutionized the TPS genre by introducing several groundbreaking concepts that ultimately influenced high-profile titles like Uncharted, Gears of War, and Rainbow Six Vegas.

Despite its influence, Kill.Switch sadly didn’t receive any nominations or awards. However, its legacy is deeply embedded in the DNA of modern third-person shooters.

Before its release, the game underwent several changes, as seen in E3 and beta footage. One striking difference is the HUD, which was originally green instead of blue. In another clip, Nick Bishop—the game’s protagonist—had a different running animation. Additionally, early concept art reveals plans for a female lead character, though this idea was ultimately scrapped.

Unfortunately, there isn’t much information about Kill.Switch’s pre-release development beyond E3 and demo footage, as well as a few bits of trivia. Fun fact: Kill.Switch was supposed to have a follow-up titled The Adversary: City Under Siege. Unfortunately, the project was cancelled around 2004 and never saw the light of day.

Images:

Videos:

A documentary about the inception of Kill.Switch and the cancelled sequel

 

Altered Beast [PS2] – Beta

Project Altered Beast (commonly known as Altered Beast) was a remake of the legendary game originally released in arcades and on various consoles. The game underwent numerous changes, many of which remain largely undocumented. Luckily for you, this article on Unseen64 attempts to shed light on some of the changes I noticed from both the E3 2003 and 2004 footage.

The HUD (HP and Energy Bar) went through two distinct designs before the final version. The attack animations for the Werewolf and Luke were noticeably different in the E3 2003 and 2004 footage. Additionally, the design of the Wendigo was different in the E3 2003 footage. It seems that much was reworked between the E3 2003 presentation and the game’s 2005 release. However, without access to earlier builds, it’s impossible to determine exactly what was improved and what remained unchanged.

Fun fact: the game was originally developed by SEGA WoW, as noted in both the E3 2003 and 2004 trailers. However, by the final release, there was no trace of the developer’s name. While the exact details are unclear, it’s possible that SEGA WoW was quietly disbanded, and development was transferred to an internal team within Sega of Japan, working in collaboration with Sega Shanghai.

Below are some videos and images of the differences.

A video documenting the making of the game.