Survival Horror

Silent Hill 2 [PS2 – Beta]

Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year. The original European edition also included a second disc: a “Making-of” DVD video featuring beta trailers, an artwork gallery and a documentary on the title’s development. [Info from Wikipedia]

For more info about the beta differences in these early screens and videos, read the full article: Silent Hill 2 Beta Analysis! A beta version of the game is in the hand of some collectors and as we can read at Letter from Silent Heaven, it has some nice differences:

The sign says “WELLCOM!” (instead of its later version, “WELCOME!”).

The background on the cutscenes where you talk with Angela at the cemetery received an update. It appears the depth-of-fog was increased for the final build.

A first aid kit was once found on the lobby floor of the apartments.

At one time, the “hit” sound effects for both the Lying Figure and Mannequin were the same but later changed so each would have their own unique cries of pain.

Even the famous “Pyramid Head and James in closet” cutscene has seen a few changes. The sound effect revolving around Pyramid Head was revised. Also note the second mannequin’s legs are visible in the kitchen in the early build.

Some more info about the beta cuts from the Silent Hill 2 beta were shared thanks to an anonymous developer that worked on the game:

MARIA DEATH BETA:
In the very early prototype, instead of Maria die at the hospital, she was to die at the Prison. The part where james jumps down the hole in the prison into the hole with no door, Maria was to be impaled on a spike, but removed that scene because we thought it not fit Lore.
EDDIE BETA SCENE:
In the early prototype, we have very different eddie scene in apartment. James was to walk into apartment and witness eddie murder a man, then drag body to fridge and beat body while the man screaming until death. After, Eddie runs into bathroom and pukes, and james then meets for first time eddie.
Additionally, we had other scenes written in early script but got removed in re write. 3 Scenes remember:
1. A scene was written for James to enter Silent Hill in car. He was to pass through another town and stop at gas station to ask for direction. This scene was later remade for the Silent Hill 2006 movie.
2. Angela had other cutscene cut which was her being found in hospital. She was in script to be found in the second floor hallway and attack james but stop when she sees its him.
3. Final scene is a cut ending. Another ending was show epilogue for “leave” end. If leave end gets, James was to adopt Laura and bury Mary.

Thanks to Il’ya P, Megalol and silverpen for the contributions!

Some more interesting differences can be found hidden in the game’s code, as some unused weapons found by DeepGameResearch:

Most weapons differ from their final counter parts:

  • Pistol= Pretty close to final.
  • Wooden plank= Has a different menu model.
  • Steel pipe=No menu model, more attack frames than the final animation
  • Shotgun=No menu model, No sound effects
  • Hunting Rifle=No menu model,Does not use ammo (Unlimited clip,Never reloads), Uses pistol sound effects.
  • Spray Can(s)=No menu model,Glitched ready stance,No damage frames
  • Giant Knife=No menu model,Uses shotgun walking animation.  So many more frames in the attack animation it makes the game look like it’s lagging, When the knife hits the ground it causes a loud screeching sound to play until the player enters the start menu.

Also even if the Doctor’s lounge and Examination room are inaccessible to normal players, DGR was able to found them both using the room jump in the debug menu. You can read more on Silent Hill community Forum! You can see more SH2 hack videos from DGR in his Youtube Channel.

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Silent Hill 2 Beta Analysis

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Silent Hill 2 is a survival horror developed by Konami’s Team Silent and originally released for the Playstation 2 in 2001. Unfortunately we don’t know much about the development of the game, but in this page we’ll try to analyze some beta screens using all the informations at our disposal.

[Article written by Yota]

Beta Neely Street

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Siren: Special Edition [PS2 – Unreleased]

Siren is a survival horror released by Sony for PS2 in 2004. A special edition of the game was supposed to be released on 7th October of the same year, but it was suddenly canceled, probably due to the first version’s poor sales.

The special edition would have featured:

  • An easy mode
  • An new hint system that could be consulted before playing a level
  • An extra mode where a challenge was added in each level, such as playing with invisible or faster enemies, without the sight-jack,  using only the first-person view, time trials which had to be completed without being seen, and so on.
  • Complete profiles of all characters
  • A making-of documentary
  • An interview with the producer
  • A video about the event that was added in the western release.

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It seems that Toyama was having fun playing the game as himself . Of course, this polygonal model was not used in the final version. More interestingly, we can see a mysterious text that says “over seventy characters” in the screenshot. It is unlikely that there were going to be so many characters in the game, but we don’t have any official explanation about this writing.

Thanks to sweetiecandypie for the contribution! Russian translation of this article thanks to Sergey Tyutin.

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Resident Evil Outbreak [PS2 – Beta]

Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.

Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.

Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.

Here we can also find the videos of the beta versions of the characters endings.

Thanks a lot to daisu1 for some of these images!

Beta Scenarios

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The removed dock level.

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This removed level was located in the Raccoon City Hotel.

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The forest level that later became the “Flashback” scenario in Outbreak File 2.

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This is the location of the Raccoon Hospital from Resident Evil 3. We don’t know if it was supposed to be a separate scenario.

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This sewer was later included in the “Underbelly” scenario of File “2.

Beta Characters

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Four Players Split-screen

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Dead Space [X360/PS3/PC – Beta]

Dead Space is a third-person survival horror / action game, developed by Visceral Games (formerly known as EA Redwood Shores) for PlayStation 3, Xbox 360 and PC. As we know the game was started with a Dead Space prototype for the original Xbox, but even the “next gen” version had some slightly differences in its beta build, as the models for the enemies and the main character (especially the armor). Also, the graphic / atmosphere of the game looks different: the final version is gloomier and less bright than some of the beta screens.

Thanks to CerealAndMilk for the contribution!

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