inSANE is a cancelled survival horror game that was development from 2010 by Volition in collaboration with film director Guillermo del Toro and to be published by THQ for PlayStation 3, Xbox 360 and PC. The game was intended to be the first installment of a planned trilogy of Insane games, but in August 2012 THQ announced the cancellation of Insane with the intellectual property rights transferring to del Toro. It’s currently unknown if del Toro will try to find some other developer and publisher to continue the development of this project.
Silent hill 3 is a third-person survival horror game developed for the PlayStation 2 and PC by Konami and later released in HD on the Xbox 360 and PlayStation 3. Here is a list of the following unused beta textures and sounds found on the PC game disk of SH3.
1) Closer monsters have an unused climbing animation.
2) Nurses have an unused animation that shows the nurses attacking upside down from the ceiling.
3) Unused Baby crying sound
4 & 5) Unused photo: Found only as a texture, it was originally meant to be in Heathers inventory, found in the apartment. In addtion to the unused photo there is some unused text attached to the photo, text only seen when the player examines said item:
“It’s of Dad and me at Christmas. Looking at this makes me want to try even harder. I have to…I can’t lose. They killed my dad and they have to pay for it.”
6) Finally there is an unused level. While only seen in the video below this article, it shows the level to be unfinished. Orignally meant to be part of the Mall?
Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012. It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.
Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.
In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.
If you find more beta differences in the old trailers and screens, please let us know!
Deadly Premonition (aka Red Seed Profile in Japan) is a survival horror created by Access Games and released in 2010 for Playstation 3 and Xbox 360. Originally conceived as a PSP adventure game in the vein of “Flower, Sun and Rain”, Deadly Premonition became a next-gen title only in 2005.
Not surprisingly, Sweary65 said in a interview with Destructoid that combat sections were a publisher’s idea added only at the alpha stage of the development cycle. Probably in the earliest builds the player could only hide or escape from enemies. The “useless” garbage containers scattered around which York can use to conceal himself are likely alpha leftovers.
In 2007 a beta version of the game, tentatively called Rainy Woods, was finally showed to the public but, due to the many similarities with the TV series Twin Peaks, notably the dwarf twins and the protagonist, the publisher decided to postpone Deadly Premonition in order to change the appearance of the characters. All the voice acting was completely reworked too. We’ll probably never know how the original story would have unfolded.
York now looks like the main character of a 1970’s exploitation film.
The sheriff wasn’t changed that much.
In the released game “the red room” is located outdoor in the forest.
This pic is strange. It shows beta York without his jacket in the prologue, but in the final version this happens only at the end.
You can also read this topic at Assembler Games for more info and theories about the differences in the beta version of Deadly Premonition!
Cold Fear is a 3rd person shooter horror title developed for the PS2, Xbox, and PC. Developed by DarkWorks, published by Ubisoft and released in 2005.
Development:
Cold Fear didn’t start as a horror title, based on information and speculation, darkworks was working on several new projects with several publishing and developing houses. In 2003 when DarkWorks was working with Capcom thier project: Lost Mantis/USS Antarctica was canned. In 2004 DarkWorks worked with Namco U.S. on a new title. The game was Time Crysis Adventure. However the game, much like Lost Mantis, was canned, but not before Ubisoft stepped in and took over the project. TC: Adventure evolved into the game Cold Fear. There are several Concept Art images that remain of Time Crysis: Adventure. You can view the Concept Art below:
Alpha Stage:
Prior to the games release Cold Fear orignally looked more detailed and gritty. The enviroments showcased in these screenshots are different in the final version – similar but different. The main chracter in this build was not from the USCG (United States Coast Guard) but part of the Navy Seals and was involved in the operation that invaded the russian ship at the begining of the game. (CLICK TO ENLARGE THE SCREENSHOTS)
Tom Hansen Background
In the alpha build, Tom Hansen was a 29 year old captain of the navy seals – he wasn’t part of the USCG (United States Coast Guard). It can be assumed that – much like the final version – the navy seals was wiped out. Making Tom Hansen the last survivor on the russian ship. It’s possible that Tom was the leader of that Navy Seal group.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.