third person shooter

Ghost Recon: Advanced Warfighter 2 [Debug / Beta – PSP]

Tom Clancy’s Ghost Recon Advanced Warfighter 2 (GRAW 2) is a shooter developed by High Voltage Software and published for the PSP in 2007. Edward Kirk found out that in the final game there are still some unused options that are usually hidden.

This game contains a number of debug options and a level select which, when enabled, turn it into a “Pre-Certification” version. The released game contains a file called Game-txt, which can be edited to enable the debug menu and other options used to test a game.

The debug has a number of different options which affect the game, such as …

… wireframe mode. Although the Game.txt file does identify the enabling of cheats, the features found so far are definitely for debugging and testing, rather than just making it easier to get through the game.

More on Edward Kirk’s website: http://zenade.angelfire.com/GRAW/debug.html 

Star Wars: Battlefront [Beta – Xbox / PS2 / PC]

Star Wars: Battlefront is an action game developed by Pandemic Studios and LucasArts, and released on September 2004 for PlayStation 2, Xbox and PC. Development for Star Wars Battlefront began at Pandemic Studios in 2002. Greg Burrod, executive producer on Battlefront stated “We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Wars films.”

A beta version of Battlefront was released as an extras DVD for one of the trilogy sets. It’s quite interesting and has a lot of ideas that were not in the final version. The build date is February 03 2004, 8 months before the final version was released. Also, the HUD was different and the graphic was still unfinished.

Stranno posted a video and some comparison-screens between the beta and the final version on the Assembler Games Forum!

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Odema and the magic book [GBA – Cancelled]

Odema and the magic book” is a cancelled 2D sidescrolling action / platform game that was in development by french team Namdoo for the Gameboy Advance. From the video below we can see that Odema was going to be somehow similar to a “kiddy Metal Slug”, with 7 huge worlds with multiple pathes, more than 30 different enemies and 14 Bosses. Namdoo managed to create a playable beta version in 4 MegaBytes only, everything was packed on the cartridge and unpacked on the fly, at 60 frames per second, but there was still no sound or sfx. The game was about 75% complete when they had to cancel it.

Thanks a lot to Collect-Thor for the contribution!

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Vanquish [X360 PS3 – Beta]

Vanquish is a third-person shooter created by Platinum Games for the Ps3/Xbox 360 that was released in 2010. In his blog , Shinji Mikami made some posts with many info about the development of the game:

  • Vanquish was originally a more open-ended game: we had to search and destroy enemy bases.
  • In the beginning there was much more emphasis on hand-to-hand combat, because Mikami wanted to reproduce the fighting scenes of the anime Casshern.
  • Sam’s suit was supposed to be empty and alternately controlled from distance by three pilots.  One of them had the ability to fly, while the other two were specialized respectively in shooting and melee combat.
  • The main character could have used a robot dog (see the video below).

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Gun Loco [Xbox 360 – Cancelled]

Gun Loco is a cancelled third person shooter / action game that was in development by Square Enix for the Xbox 360. Players would have took the role of a series of crazy criminals in a prison-planet with no guards, in which they had to fight against each other to survive and take the power. In march 2011 Square Enix announced the cancellation of the project, but without an official reason for the decision. We can speculate that it was because of quality or economic problems.

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