third person shooter

Ratchet & Clank: Going Commando [PS2 – Beta]

Ratchet & Clank: Going Commando (aka Ratchet & Clank 2: Locked and Loaded in certain PAL regions) is a 3D platformer/shooter developed by Insomniac Games and published by Sony for the PlayStation 2 in 2003. Going Commando was approved for development five months before the first game’s release, after highly positive reviews from the original’s playtesters. In August 2002, Insomniac Games started designing the visual concepts for Going Commando, while still fixing bugs in the original game. [Info from Wikipedia]

In the early screens of the game we can notice some graphic differences, especially for the HUD and the weapon designs. Also, the slot machines that should be in one of the levels are blank in the beta version. The launcher model was used for a sort of flamethrower weapon, but there wasn’t a flamethrower in the final game, just a firey-rock thrower and a gun with a stream of magma. There is also a beta Sniper Rifle and a beta Blitz Gun.

In the image with the glass tubes, the level is at night instead than to be during day like  in the final version. Also, something in the background looks like a tree… and an odd one at that. The gladiators in the arena were pink, while in the final they’re green. As we can see from a beta trailer from MegaLamb YT account, all of the MegaCorp crates were  still “Gadgetron” crates at that stage of development.

In the first beta video below, one major thing is at about 1:11: that weapon looks like NOTHING in the game. The graphics aren’t the same, but it does have the same general effect as the Zodiac. They both blow EVERYTHING up around them.

In BOTH videos, you can see two different versions of the SAME area. In the first video, it’s at 1:00 and in the second, it’s at 0:49. Also, in the second video the boss life meters are different from the final ones. Also in the final game  you can unlock an area called the “Insomniac Museum”, that is full of  beta-info and unseen-models! You can check a tour in the Insomniac Museum in the videos below, thanks to Bowserenemy and ScottishDuck17 YT channels. In Bowserenemy first R&C: Going Commando video you can even see the glitch way to reach the Insomniac Musem!

You can check the Ratchet & Clank Beta topic in the U64 Forum for more info!

Thanks to Bowsersenemy for the contribution!

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Cops [X360/PS3 – Cancelled]

Cops: The Police Experience is a cancelled action game that was in development at Pyro Studios from 2003 (early concepts and prototype) to 2008, that would have been  published for the Playstation 3 and Xbox 360. As we can read on Anait Games, in december 2008 the studio laid off 30 employees just before the xmas holiday and the Cops project was officially canned. With the cancellation of Cops, Pyro Studios was then able to concentrated their resources on the “Planet 51” game, based on the the animated film created by Illion Studios and planned to be published by Sega  in winter 2009.

Another rumored cancelled Pyro project was known as “InZero” but it’s currently unknown if the 2 projects were somewhat related.

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Cannon Fodder 3 [PSP – Cancelled]

Cannon Fodder 3 is the cancelled PSP sequel of a series of  war themed RTS / top down shooters developed by Sensible Software, initially released for the Commodore Amiga. On 28 August 2006, Codemasters announced that a brand new version of Cannon Fodder would appear exclusively on the PlayStation Portable. The game would have retained its familiar top down view, and the big heads of the soldiers, and for the first time the game would have been 3D. The game has since been canceled by the publisher. [Info from Wikipedia]

As we can read from an interview with Jon Hare (co-founder of Sensible Software) at Cubed3:

It does upset me that three times we started that project. It was a good project, good design, we had an extremely good team in London to develop it. Unfortunately, through no fault of their own, Codemasters hit economic problems and had to sell the studio, so everything just went.

Thanks to Celine for the contribution!

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O.S.S. [PC? – Concept]

In 2000, Pandemic Studios developed a game concept called “OSS”. It was set in World War II and the player was involved in the Office of Strategic Services (OSS), a United States intelligence agency, as the game’s title reveals.  OSS never entered production at Pandemic Studios for unknown reasons. The platform of the game was probably not decided yet, but we can speculate at least a PC version.

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Spec Ops [PS2 – Cancelled]

Spec Ops is a cancelled third person shooter / action game that was in development at Rockstar Vancouver in 2003 / 2004 for the Playstation 2. The title was going to be published by Take 2 as the previous games in the Spec Ops series, but in the end the project was never released for unknown reasons. As we can read from Take-Two’s Fiscal 2002 Financial Results (also on IGN Ps2):

Rockstar Games will continue to create groundbreaking original content for console video game systems, as well as expand its proprietary intellectual properties, including extensions of its Grand Theft Auto, Max Payne, Midnight Club, State of Emergency, Spec Ops and Smuggler’s Run brands. Rockstar currently has eleven original projects in production at its five internal development studios.

The Queens of the Stone Age’s singer Josh Homme even confirmed to be writing the soundtrack for the game in an interview with MTV:

“Alain and I are writing the music for a Rockstar game called ‘Spec Ops,’ ” Homme said. “There’s a bunch of versions of new songs. Some of them are mellow, some of them are rock and some of them are, like, hick-hop because we’re a bunch of white guys.”

For Homme, working with Rockstar on the game was a dream come true — kind of. While he doesn’t actually play any video games, he did enjoy the process of writing tunes for the small screen.

After Spec Ops was canned, Rockstar Vancouver started developing Bully.

Thanks to Hey Hey for the contribution!

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