third person shooter

Dead to Rights 2: Hell to Pay [PS2 / XBOX / PC – Beta]

Dead to Rights 2: Hell to Pay [PS2 / XBOX / PC – Beta]

Dead to Rights 2: Hell to Pay was originally planned as the direct sequel to Dead to Rights, continuing Jack Slate’s relentless fight against crime. However, Namco Japan’s abrupt shift toward outsourcing first-party titles to external developers led to its unfortunate cancellation. In its place, Namco Hometek brought in WideScreen Games to develop a completely different version of Dead to Rights 2, one that bore little resemblance to the ambitious sequel that was once in the works.

The impact was severe. Gameplay had to be scaled back, the story was rewritten—twice—and core mechanics that were meant to elevate Dead to Rights 2 were heavily downgraded to meet tight deadlines.

Initially, Hell to Pay was meant to follow Jack Slate and his loyal companion, Shadow, as they dove headfirst into a dangerous conspiracy to save Jack’s friend, Preacher Man Jones. As revealed in Game Informer’s November 2003 issue, this version promised a darker, more intense experience. But by the time Dead to Rights 2 resurfaced at E3 2004, something had changed. Jack was no longer on a mission to save his friend. Instead, the narrative mysteriously shifted to protecting a mysterious—possibly blonde—girl. His overall look was also altered.

Then, as the game neared completion, Dead to Rights 2 was no longer planned as a sequel. Instead, the game was rebranded as a prequel. Evidence of its troubled development was everywhere—unfinished combat animations, stripped-down mechanics, and missing environmental effects, all signs that Dead to Rights 2 had suffered from a troubled development cycle.

In the comments, Vincent was right to spot that Dead to Rights: Reckoning was, in essence, the remnants of Dead to Rights 2: Hell to Pay. It was Namco Hometek’s final attempt to salvage the original sequel’s concept and give players a glimpse of what could have been. Unfortunately, the effort fell short. Only fragments of the original vision made it into the game, while the rest was lost to time.

Below, you’ll find full images from the original Dead to Rights 2: Hell to Pay alongside those from the E3 2004 version shown separately, allowing you to see firsthand how the game evolved—and how much it changed—throughout development. A documentary video was also made to show you what went behind the scenes of the game’s development.

Thanks to Vicente and Evan Hanley for the contribution!

Edit: 9/2/2025

Images of the original Dead to Rights 2: Hell to Pay:

Dead to Rights 2: Hell to Pay (E3 2004):

Videos:

 

RazorWing [PSX – Cancelled]

As we can read in the official N-Space Company Bio, RazorWing is a cancelled action game / flying shooter that was in development for the original PlayStation in 1995 and it was going to be published by SCEA. This was n-Space’s initial project and a “1st playable” was shown in Sony’s booth at E3 95 to favorable previews, although the project was later terminated three months short of completion. RaxorWing featured technologies that are being hailed as innovations today. These included high-res mode, streaming gaming areas from CD, and writing directly to the PlayStation graphics chips. Probably the game was cancelled because it was too similar to Warhawk, another flying shooter published by Sony the same year.

Not much remains from the project, but Celine was able to find some screens published in Game Pro #71

Thanks a lot to Celine for the contribution! In July 2017 a playable prototype of the game was found by users of Assembler Games, you can see a video below!

Images:

Videos:
 

Murder City [PC – Cancelled?]

Patison has found an article about a mysterious PC game called “Murder City” in an old Polish gaming magazine.  There’s not much info on the game, only two screens (probably renders) which show some futuristic buildings and a little description, which says: “Somewhere in future, in gigantic, dark, Megalopolis” and other PR text. But there is another interesting part, saying: “You can flight anywhere, in this huge, vector, cities of future” so it could have been a Descent-like game. The Polish publisher was going to be Techland, but as far as we know, this game was never released.

Update: the game was released under a different name – Crime Cities. It was pretty much Descent meets G-Police.

Thanks to Patison and Hyde_PL for the contributions!

Images:

murder-city-pc

murder-city-pc2 

The Diabolical Adventures of Tobu [PSX – Cancelled]

The Diabolical Adventures of Tobu is a cancelled flight-based action game that was in development by 989 Studios for the original Playstation. As we can read in a preview from Game Pro 111 and EGM issue 109 (thanks to Celine for the scans!), the game was set in a medieval asian world, where the young winged hero, Tobu, had to rescue his uncle from the vile emperor, Nee Hithol, and his minions.

While the gameplay could have been similar to other platform / action games, the interesting part was the 360-degree freedom of flying in those stylish 3D worlds, to fight enemies, collect power ups and search for secrets and hidden areas. From what we can see in the few screenshots released, Tobu looks somehow similar to another cancelled game, Dead Phoenix for the GameCube and as the Capcom’s title, it could be compared to Kid Icarus too. Sadly the project was never finished for unknown reasons.

Thanks to Celine & Hey Hey for the contributions!

Video:

Images: