Killzone: Liberation is a third person shooter developed by Guerrilla Games, released for the PSP in 2006. Unclejun was able to find a pre-production build of the game (dated august 2006, about 2/3 months before the official release) that contains some nice debug rooms and options!
Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.
The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]
Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.
As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:
Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.
Thanks to Robert Seddon for the contribution!
Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from Carsten Brandt’s website. All images are copyrighted Deadline Games.
Images:
Videos:
Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.
Credits:
Original Idea Kristine Ploug Søren Lundgaard
Director Helle Pagter
Visual Concept Helle Pagter Felicia Bang
Production Design Felicia Bang Tine Lylloff Madsen
Multiple Camera Direction Sun Hee Engelstoft
Camera Signe Tora Munk Bencke Sine Vadstrup Brooker Martin Køhler Jørgensen
Light Torben Borup-Madsen
Edit Linda Nielsen-Mann Helle Pagter
Sound Sune Kaarsberg
Set Construction Ninna Stengade
Technical Support Schack Lindemann Peter Posgaard Lars Holstener
Logo animation Dennis Nielsen
Images All images courtesy of Aptocore Aps
Thank you The National Film School of Denmark The Computer Game Zone
As we can read in the official N-Space Company Bio, RazorWing is a cancelled action game / flying shooter that was in development for the original PlayStation in 1995 and it was going to be published by SCEA. This was n-Space’s initial project and a “1st playable” was shown in Sony’s booth at E3 95 to favorable previews, although the project was later terminated three months short of completion. RaxorWing featured technologies that are being hailed as innovations today. These included high-res mode, streaming gaming areas from CD, and writing directly to the PlayStation graphics chips. Probably the game was cancelled because it was too similar to Warhawk, another flying shooter published by Sony the same year.
Not much remains from the project, but Celine was able to find some screens published in Game Pro #71
Thanks a lot to Celine for the contribution! In July 2017 a playable prototype of the game was found by users of Assembler Games, you can see a video below!
Patison has found an article about a mysterious PC game called “Murder City” in an old Polish gaming magazine. There’s not much info on the game, only two screens (probably renders) which show some futuristic buildings and a little description, which says: “Somewhere in future, in gigantic, dark, Megalopolis” and other PR text. But there is another interesting part, saying: “You can flight anywhere, in this huge, vector, cities of future” so it could have been a Descent-like game. The Polish publisher was going to be Techland, but as far as we know, this game was never released.
Update: the game was released under a different name – Crime Cities. It was pretty much Descent meets G-Police.
Thanks to Patison and Hyde_PL for the contributions!
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