third person shooter

Seraphin [XBOX/PC – Unreleased]

Seraphim is a cancelled third person, 3D combat game that was in development in 1999 / 2000 by Valkyrie Studios (creators of Septerra Core) for PC, with a planned conversion for the original Xbox. The game was interesting and ambitious but sadly they never found a publisher and it had to be canned. As we can read from Seraphin’s original website:

Seraphim is a fast paced game of third person, 3D combat in which players not only battle on the ground, but soar through the air with abandon, laying waste to cunning enemies, and the surrounding environment. The player will assume the role of a fallen angel lord, called a Seraphim, whose titanic strength and arcane power can only be challenged by the vast armies, wondrous machines, ancient leviathans and powerful, rival angels that inhabit this fantasy world.

A dynamic, mission-based level design may find the player’s Seraphim raiding human settlements, assassinating dissident leaders, escorting important materials, or otherwise playing pivotal roles in massive battles. Disrupt the enemy supply lines, or take out your enemy’s new secret weapon as battle rages on around you! The player’s performance determines the outcome not only of the mission, but of the overall story as well.

Images:

By completing objectives, the player gains points he may then use to customize his warrior, buying new spells and better weapons, or increasing his basic abilities, such as flight, spell casting or strength. Through this dynamic, yet simple RPG-styled point system, each player’s Seraphim will be unique, allowing him or her to carve out their own style of play. This aspect of the game will truly shine when players bring their personal creations to the multi-player battlefield.

The multi-player game will feature some standard favorites, such as capture-the-flag and king-of-the-hill, as well as many unique, Seraphim specific missions, like “gather the Lanuth Stones,” and “defend/destroy the mortals.” Also, an intriguing death-match system will allow players to import their single-player game characters to the multi-player arena, if desired. Alternatively, the player may choose to create a new character on the spot, specifically for multi-player. Simple character point-limits can also be set by the server to regulate the maximum strength of individuals or even of teams brought into the fray. This can lead to games with one all-powerful character on one team versus three or four less powerful opponents on a rival team!

Bottom line – whether in single or multi-player mode, players will get to control and experience, first-hand, the awesome powers of these immortal beings as they fight their way through the heart-pounding battles that rage in the skies over the world of Seraphim.

A playable prototype was completed in 2000. You can check Valkyrie Studios’ website at www.valkyriestudios.com for more info (still online as of February 2010).

Video:
 

Vectorman [PS2 – Cancelled]

vectorman3dlogo.jpg

A Vectorman game for the Sony PlayStation 2 was in development by Pseudo Interactive, but it was soon cancelled for unknown reasons. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. This project was interesting because it had full destructible environment and a grappling hook similar to the one used in Just Cause 2.

Joseph was able to test an early build of Vectorman PS2 and shared some interesting info:

I play-tested this game for Pseudo Interactive before it got cancelled. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. But what I found was: the physics engine was awesome, and the AI was incredible. At the time, I had never seen a game where some AI will hide behind walls, others will run and gun you, a couple will try to sneak around to flank you… the AI programming was simply amazing, and it was all done by one guy.

What I did NOT like about the game was how confusing I found it to figure out where I was supposed to go next. But this was probably because it was in the alpha stage and the texturing wasn’t done yet.

ProgrammingAce has posted some good quality screenshots from the Vectorman PS2 project on the GamerHistory Forum, you can check them all in here!

Thanks to Martin and MicroChirp for the contribution!

Thanks a lot to Frank Trzcinski for his help in preserving some concept arts created for this lost project!

Images:

Video:

 

Medal of Honor Fighter Command [PS2 – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images: 

Good Cop, Bad Cop [PS2 – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images: 

007 The World is Not Enough [PS2 – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images: