third person shooter

Starcraft Ghost [XBOX/PS2/GC – Cancelled]

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StarCraft: Ghost is a military science fiction stealth-action video game under suspended development by Blizzard Entertainment. Part of Blizzard’s StarCraft series, the game was announced in 2002 and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized.

Nihilistic Software ceded development to Swingin’ Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005. Blizzard announced in March 2006 that the game is on “indefinite hold” while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel have been contradictory about whether production will be renewed or planned story elements will be worked into other products.

Unlike its real-time strategy predecessor StarCraft, Ghost is a third-person shooter, and was intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a “ghost”, the game is set four years after the conclusion of StarCraft: Brood War and covers a conspiracy about a secretive military project conducted by Nova’s superiors in the imperial Terran Dominion. Very little of the game’s storyline has been released; however, in November 2006 after the game’s postponement, a novel was published called StarCraft Ghost: Nova which covers the backstory of the central character. [info from wikipedia]

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6Gun [XBOX/PS2 – Cancelled]

BattleBourne was working on  squad-based shooter entitled 6Gun, which looked rather like SOCOM. A submarine in Primorsk has been boarded and destroyed by a nuclear device, wiping out a whole SEAL team. The Gunslingers – the team the player controls – are sent in to sort things out. There were four campaigns and 12 levels, with missions including hostage rescues, demolitions, sniping, and parachute insertions.

[Contribute by Matt Gander from www.gamesasylum.com]

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100 Bullets (by Acclaim) [XBOX/PS2 – Cancelled]

Acclaim announced plans to release a video game based on 100 Bullets. However, following the collapse of Acclaim’s publishing house, the game has essentially been cancelled. It was intended that the player would be either Cole Burns or Snow Falls (a completely original character) and play in a third person view. The plot was generally unknown, aside from a supposition that it followed the plot of the comic book.

Later D3Publishing obtained the rights from Warner Bros. to publish a 100 Bullets game. They intend to make a video game completely independent from Acclaim’s aborted vision, but still heavily reliant on input and plotting from Brian Azzarello. Not much it currently know about the D3 version and it could have been cancelled too. [Infos from Wikipedia]

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Extreme Force [XBOX/PS2/GC – Cancelled]

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Extreme Force: Grant City Anti-Crime (A.K.A. Strike Force / First Strike: Grant City Anti-Crime) was a third person shooter set in the Dead To Rights city – a fact that will be of precisely no interest to most people. It was all about law enforcement, covert operations and all that lark, as the title suggests. Fun items such as night vision goggles, grenades and door charges would have been at your disposal as you rid the city of criminals by making them dead. Stealth maneuvers and “run-and-gun combat” were promised. It was in development at Namco for PlayStation 2, Xbox and GameCube but it was later cancelled for unknow reasons.

[Contribute by Matt Gander from www.gamesasylum.com]

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Metal Shell [XBOX/PS2/PSP – Unreleased]

Metal Shell was developed by Australian team Tantalus, who were responsible for Manx TT on the Saturn amongst other things. Arena based tank combat is the order of the day, with environments entirely destructible. “Everything in our game can be shot, blasted, shifted or destroyed. You can reduce mountains to rubble, create new rivers by blasting through a dam, and uncover hidden underground areas by shooting through the earth,” said Tantalus CEO Tom Crago.

There were over 20 tanks to choose from, numerous weapons, varied environments and arenas and multiplayer gaming via split-screen and online. It was in development for PlayStation 2, PSP and Xbox, but it was publisherless. They tried to pimping it at E3 in the hope of securing a deal, but with no luck: the game seems cancelled.

[Contribute by Matt Gander from www.gamesasylum.com]

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