third person shooter

Propeller Arena [Dreamcast – Cancelled]

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Propeller Arena: Aviation Battle Championship, had to be one of those titles that would show the potential of the Dreamcast, a console for online gaming. The plot was simple: in 2045, would set up a championship fights between aircraft of the Second World War. The game included a Championship mode, where by choosing one of the playable characters, you could face the fighting and move forward in history, a quick battles, where you could challenge a friend (up to 4 split screen) or the computer, and an online mode, true essence of the game.

In fact, Propeller Arena promised exciting multiplayer battles on public game servers, in which players communicate through a microphone (which is rumored to have been integrated in the packaging of the game) or the keyboard. Unfortunately, this promising game was postponed and then canceled, for several reasons.

For some, the failure of the Dreamcast just around the corner, SEGA thought this game would have earned enough and the gate, while for others the real reason was another

A level of the game, titled Tower Stage, saw aerial combat in the middle of a city of palaces, with the planes which crashed on the latter. According to some, this level was too much like the attack of September 11th (which had just happened to coincide with the launch of the game, scheduled for November 2001) and it was this stage that caused the downfall of the game, however, the various P2P networks, You can find the disk image of Propeller Arena, a pre-release dump from someone.

Thanks to minichapman for the translation!

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More info: http://propellerarena.gametribute.com

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Propeller Arena Trailer

 

Max Payne [DC – Cancelled]

A conversion of  Max Payne was announced by Take-Two for the Dreamcast, almost simultaneously with the PC version, along with two other titles. Despite the enthusiasm that Rockstar Games showed for the DC, the console version of Max Payne was delayed and postponed many times. However, Take Two officially announced that the DC version would be published only after the release of the PC version, but in the end we never saw this port. One of the founders of Remedy, interviewed about this unfortunate game, said “… no I have never seen a code of Max Payne run on Dreamcast…”

Thanks to SGT.Slaughter for the translation!

italian_flag.jpg Una conversione del gioco Max Payne, fu annunciata da Take-Two per Dreamcast, quasi in contemporanea a quella PC, insieme ad altri due titoli. Nonostante l’entusiasmo che RockStar Games mostrava nei confronti del DC, la versione console di Max Payne continuava a ritardare e ad essere posticipata. Tuttavia, Take Two annunciò ufficialmente che la versione per DC sarebbe partita solo quando sarebbe uscita la versione per PC, ma alla fine non uscì un bel niente… Uno dei fondatori di Remedy, intervistato sulla sorte di questo sfortunato gioco, ha affermato “…non ho mai visto un codice di Max Payne girare su Dreamcast…”

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Advanced Wars: Under Fire [GC – Battalion Wars Beta]

Battalion Wars was originally entitled Advance Wars: Under Fire, but the name was dropped after E3 2003. This would have put it in the Advance Wars series of video games, as well as the Nintendo Wars series of games. However, all of those games are turn-based, whereas this game is a real-time strategy game. [Infos from Wikipedia]

In the early screens and trailer, the graphic style was still not finalized (it had a more “realistic” feeling), the HUD was different and some of the characters (the general on the right) were removed from the final version.

Thanks to Michael Cheek for the contribution!

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Thornado [GameCube – Cancelled]

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Announced shortly after the release of the Nintendo 64, with the more familiar name of “Turrican 64“, Thornado was meant to be the first 3D game in the Turrican series, but with a different name because of some copyright problems. From the first N64 concept, which development was confirmed several times by Factor 5 in different interviews, there are not many informations, apart from the rumor that it was  going to be even more inspired by the exploration-structure of Metroid. Like several other N64 titles, Thornado 64 was soon cancelled and its development  started again for the new Nintendo console, at the time still known as the”Project  Dolphin“.

At the Space World 2000 Thornado was finally presented in a real time demo-video at closed doors for few gaming journalists. In that video, the hero of the game was trying to escape from an explosion, running on a huge bridge while the cars and the street itself were flying in the air. Unfortunately this video was never released and neither has any screenshots from the game: only some concept arts were saved to preserve the existence of this cancelled project.

Few details on the game are available: as announced for the 64-bit version, Thornado should have been inspired by Metroid, combining  a third person shooter action with exploration, two playable characters (a man and a woman), the return of  the “hookshoot” and futuristic setting from the classic Turrican. As noted by Ross Sillifant, Thornado WAS planned to be a GameCube LAUNCH title after N64 version was cancelled, see ‘whatever happened to Turrican?’ Arcade Mags Timewarp July 1998 feature.

Is still unknown why Thornado was never released, but maybe the various Star Wars projects that Factor 5 developed for the GameCube were one of the reasons. F5 were too busy to work on those profitable Star Wars games, to think about finishing Thornado.

An interesting note: in a level of Star Wars: Rogue Squadron 3 (Defenders of Ralltiir) for the GameCube, Factor 5 have added a small tribute to Thornado. Infact the great bridge in this mission is the same bridge that was modeled for the Thornado Tech Demo! Below  you can see some screenshots of the Ralltiir bridge, so we can have a vague idea about the Space World 2000 Thornado video.

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Action Adventure (Retro Studios) [GameCube – Cancelled]

When Retro Studios started to work on their GameCube projects (as NFL Football, Raven Blade and Car Combat), one of the first concepts created  in 1999 / 2000 was the one for this game, at that time simply know as “Action Adventure”. The player would have impersonate 3 females protagonists in an action game set in a alien / sci-fi world. When Nintendo came to Retro Studios to check for their progresses, most of their games were in a development hell, with few things done and lot of disorganization. Nintendo decided to cut most of Retro Studios’s projects to have them to concentrate on the development of Metroid Prime: Action Adventure was then cancelled and never seen again.

Probably there was not even a playable beta for Action Adventure (it was still unclear if it would have a third-person or a first-person view) and it seems that only few concept arts and some early tech demos (that you can see below) were made before it’s cancellation. Even if assets from Action Adventure were never re-used for Metroid Prime, the experience to design a similar concept was probably of some help for the successive work on Samu’s first-person adventure.

An interesting article on this project can be find at IGN

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