third person shooter

StarFox Armada / Assault [GC – Proto / Beta / Unused Stuff]

Star Fox: Assault was first announced on May 8, 2002. It had a tentative release date of April 2003 for Japan, and would be developed by the same employees who worked on Ace Combat 04: Shattered Skies at Namco. New information about the game didn’t show up until a short video montage at 2003’s E3 in Los Angeles, which showcased the game’s first-person perspective.

During development, the game had three working titles: Star Fox Armada, Star Fox 2, and Star Fox. It eventually came to be known as Star Fox: Assault. [Infos from Wikipedia]

In 2003, the game was intended to be multiplayer oriented and was rumored to have a LAN mode too, but sadly it never did.  If you play the game you can almost feel that there is more content in the multiplayer mode, with more stuff to unlock. Most of the missions in the single player are the same arenas used in multiplayer, with a touch of story.  There was going to be a coop-mode for the Adventure mode, but sadly it was cut.

In these screens and video, we can see an early version of the game, with inferior graphic,  Aparoids from level 9 seen in level 2, different text, slightly different character design and HUD.  It’s interesting to notice that the Star Fox Armada Project was going to have an arcade version too, as it happened with F-Zero GX. The arcade version of Armada was never released and we can only wonder which kind of differences it could had.

Also a Unused Game Over music has been found by Gabrielwoj, it is the same Game Over Music of Star Fox 64, see video below!

Update: New video of the E3 Trailer (the other one was deleted, enjoy this one)

Thanks to bydolord and Gabrielwoj for the contribution!

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Radium [GBA – Cancelled]

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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Megaman Anniversary Collection [GBA – Unreleased]

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Also known as Mega Man Mania and Rock Man Mania, the portable version of this GBA Anniversary Collection, unlike the home console versions (PS2, Xbox and GC), was to include only the first five episodes of the saga emerged for Game Boy . These include Mega Man in Dr. Wily’s Revenge, Mega Man II, Mega Man III Mega Man IV, Mega Man V, and the titles were resubmitted with the new color version, but Capcom also wanted the chance to play titles in their original black and white.

Of course, as is often the case for games-collections, developers included some extras such as artwork and infos on the various series of Mega Man. The game has been postponed again and again, delayed till early 2007. Rumors talked about a change of hardware, from Gba Nintendo DS, but in the end Mega Man Anniversary Collection was never released. The excuse for this disappearance was attributed to the loss of  game-code that programmers were working on, but perhaps Capcom realized that it was not profitable enough to release.

Thanks to Superfun64 for the english translation!

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Conosciuto anche come Mega Man Mania o Rock Man Mania, la versione portatile per GBA di questo Anniversary Collection, a differenza delle versioni per console casalinghe (Ps2, Xbox e Gc), avrebbe dovuto includere solo i primi cinque episodi della saga usciti per Game Boy. Questi comprendevano Mega Man in Dr. Wily’s Revenge, Mega Man II, Mega Man III, Mega Man IV, Mega Man V; i titoli furono ripresentati con delle nuove versioni a colori, ma la Capcom volle includere anche la possibilità di giocare i titoli nelle loro versioni originali in bianco e nero.

Naturalmente, come spesso accade per le collection, gli sviluppatori inserirono alcuni extra quali artwork e varie info sulla saga di Mega Man. La raccolta è stata rinviata più e più volte, fino a fare slittare la data di uscita agli inizi del 2007. Voci parlarono di un cambio di hardware, da Gba a Nintendo Ds, ma alla fine Mega Man Anniversary Collection non fu mai rilasciato. La scusa per la sparizione fu imputata alla perdita del codice su cui stavano lavorando i programmatori, ma forse Capcom si rese semplicemente conto dell’inutilità di questa collection.[/spoiler]

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Robotech Crystal Dreams [Tech Demo / Proto / Cancelled]

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Robotech is an old sci-fi anime mash-up created by Carl Macek after fusing 3 different animes (4 if you count the movie) originally released in Japan twenty-two years ago. It was a huge success at home, and it was successfully exported around the world. More interesting for our site, it is probably the anime mash-up with more unseen material, with various series originally planned and never released. Maybe it was just destiny, but Gametek, a software house at the time well-known for her console versions of many famous american shows, bought the rights of the anime in 1994 and began working on a title for the Nintendo 64.

This title was officially announced in may 1995 as Robotech Academy, and it was essentially a battle simulator for the cadets of Robotech. However, at the beginning of 1996, Doug Lanford, a new entry of the small development team and a big fan of the series, dropped this concept, probably intended to be just a cheap rendition of the anime, and created a much more ambitious game that was going to be the first real space combat simulator for console: Robotech Crystal Dreams. First of all, it would have featured the entire solar system, in order to create a big environment for the free structure of the game. In fact, even if it was mission based, the player could directly affect the events of the game, simply choosing for example to avoid the current objective and answer a call for help on another planet, without the need to complete the previous mission.

Also, it would have included many of the weapons, characters,combat mecha, enemies, places of the series, as well as a complex story related to the events narrated in Robotech. Unfortunately, several issues slowed down the developement of the game, like the technical limitations of the Nintendo 64, the small financial resources of the developer, the closing down of Philips Media, the publisher of the game, and it was finally cancelled, even if finished at 90%, in 1998, after the complete bankrupt of Gametek. Eventually an early demo was released on internet, but it was a complete letdown, showing a game largely incomplete,bug-filled, slow-paced, and without the most interesting features announced by the developers.

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Riqa [N64 – Cancelled]

Few details are know about the Riqa project, another famous unseen for the Nintendo 64. Developed by Bits Studios, it was presented for the first time at E3 1999 in playable form. Defined as the “N64 Tomb Rider” as stated by Nintendo, Riqa would have dealt Third-Person Shooter Action mixed with exploration, with Riqa (the woman character controlled by the player) up against both humans and monsters. With impressive graphics for its time, an immersive storyline, complicated  levels full of action, including shootings and puzzles to solve, Riqa was going to be a new killer application for the N64.

Unfortunately, the game has never seen light on the 64-bit, for the continuing delayed release dates, which led to the cancellation of the title. Many think that the general concept of Riqa, has then evolved in Rogue Ops, another game developed by Bits Studios and released in 2003, published by Kemko. The title was just a discrete Action Game, released on the Game Cube, Xbox and PS2.

English translation by 8PM

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