third person shooter

Alien Front [N-Gage – Cancelled]

The original Alien Front is an arcade game developed by Sega, which was then ported to the Dreamcast in 2001, adding online multiplayer. In 2004 Sega announced another port of the game for the ill-fated Nokia N-Gage, as we can read on IGN:

“In Alien Front, you can take on the role of an army tank commander to defend the Earth against invading aliens, or switch sides and take command of a futuristic 2-leg walker, a 4-leg spider walker, or an anti-gravity hovercraft vehicle. Alien Front also has a two-player deathmatch mode via Bluetooth wireless technology and the possibility to share game statistics with the world via the N-Gage Arena.”

As many other games planned for this phone-console hybrid, Alien Front was later cancelled. In 2019 a playable prototype was found and released online.

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GunForge [Nokia N-Gage – Cancelled]

GunForge is a cancelled run ‘n gun that was in development in 2005 by TKO Software for the ill-fated Nokia N-Gage. As far as we know the game was never officially announced by the company and was soon cancelled when TKO Software was closed down by their parent company. A few GunForge sprite animations created by a former TKO employee are preserved below, to remember the existence of this lost project.

TKO were also working on another canned N-Gage game titled “Leisure Suit Larry – Pocket Party”, but part of the team later formed Method Solutions, who were able to release Call of Duty and Space Impact for Nokia’s console / cellphone hybrid. 

Dead Justice (Cat Mother) [PC, Xbox – Cancelled]

Dead Justice is a cancelled third person shooter that was in development by Cat Mother between 2001 and 2003, planned to be released on PC and Xbox. As far as we know the game was never officially announced, but after the team closed down for lack of funds they decided to release online the full Dead Justice source code and prototype PC demo. While this is just an early demo for a linear shooter, it’s cool that Cat Mother decided to share it online, huge props to them! Just think about how many lost games we could preserve if every team could do something like this.

Before closing down they were also working on another project titled “Bladeball”, but it seems only a few, tiny screenshots remain in their old website.

Thanks to Piotr for the contribution!

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Ringman (Zono Inc) [Saturn, Dreamcast – Cancelled]

Ringman is a cancelled third person platform-shooter that was in development by Zono Inc in late 1996, initially planned for Sega Saturn and then for Sega Dreamcast. It would have been one of the first games ever published by Sega of America for their lost version of the Dreamcast. The team behind this project was part of the same one that worked along with Ed Annunziata on Mr. Bones for the Sega Saturn, with names such as William Novak, Simon Hallam and Dave Castelnuovo: thanks to the good relationship between Sega and Zono, they were able to pitch this project for the planned 128 bit console.

While the Dreamcast hardware was still not available in late 1996, Zono interfaced directly with Sega of America producers and the development team that was designing a 3Dfx version of the console, codenamed “Blackbelt”. Sega of America wanted to create something amazing and showed off the planned graphical power of the new 3Dfx chips. The game concept was inspired by the (at the time) newly released Quake by ID Software and Dave remembered how John Carmack was talking about implementing NURBS (“Non-uniform rational Basis spline” a model used in computer graphics for generating and representing curves) in his next rendering engine:  Sega producers wanted Zono to take a look at using NURBS to create this Blackbelt game. The surfaces in each world of Ringman would be curved and even the main character would have had a body composed of different rings, like a colorful spring that would permit it to move around quickly and shoot down enemies.

The team did quite a bit of concepting for the game and got as far as having a very simple prototype world with the protagonist moving around, but unfortunately the project was canned in mid-1997 when Sega of Japan found out about Sega of America’s plan to create another console and shut down the project. As we can read in an article by Douglass C. Perry on Gamasutra:

“In 1996, 3Dfx began building wide acclaim for its powerful graphics chips, one of which ran in arcade machines, including Atari’s San Francisco Rush and Wayne Gretzky’s 3D Hockey. In 1997, 3Dfx went public, announcing its IPO. In the process it revealed the details of its contract with Sega, required by U.S. law. The announcement, however, had undesired effects. It publicly revealed Sega’s blueprint for a new, unannounced console, and angered executives at Sega Japan. Numerous reports indicate Yamamoto’s Blackbelt chipset using the 3Dfx chips was the more powerful of the two. Sega executives, however, still fuming at 3Dfx, severed their contract with the chip maker. (Soon thereafter, 3Dfx sued Sega and both companies settled out of court.) In the end, Sega of Japan selected Sato’s design, codenamed it “Katana,” and announced it publicly on September 7, 1997.”

If this internal issue between the “two Segas” was not enough, Sega of America was also split into the ill-fated SegaSoft and in early 1997, a few of their projects were canned. In late 1996, the CEO and CFO of SegaSoft asked the new company director, Peter Brown, to install a new financial system by April 1997. As told by Brown during an interview with InfoWorld magazine: “as a young company, we needed built-in maturity of process and scalability”: we can assume that games for a not-yet-confirmed new console were not a safe bet for the company stability.

After the cancellation of Ringman, along with their N64 legendary project “Freak Boy”, Zono had to wait until 2000 to release another game: Metal Fatigue, a PC RTS published by Psygnosis. In 1997, SegaSoft stil released a couple of Saturn games, Scud: The Disposable Assassin and Three Dirty Dwarves.

This article was originally published in 2016 in our book “Video Games You Will Never Play” 

DogTag (DiezelPower) [PC, Xbox, 360 – Cancelled]

DogTag is a cancelled shooter that was in development around 2005 by DiezelPower for PC, Xbox and Xbox 360, to be published by British company Digital Jesters. It was going to be a third-person squad based shooter, featuring cover mechanics and basic orders that could be given to teammates. It would encourage players to use the environment for defensive and offensive maneuvers, with blindfire, flanking and enemies that would counter tactics being used against them.

For the gaming press some of its elements drew comparisons to other cover-based shooters such as Kill.Switch and the then-upcoming Gears Of War, but DogTag had a slightly different gameplay style in mind. By mixing the fast action gameplay of traditional shooters and the slower, tactical combat of games like Full Spectrum Warrior, DiezelPower wanted to create a breed of game in which both these styles would come together. It would create a gritty, but arcade-like tactical shooter, in which players would have to think to defeat their opponents, but could also have fun in fast-paced shooting. Online co-op was also going to be a major feature.

The story would have certainly helped with that grittiness. Described as “controversialby publisher Digital Jesters, the plot focuses on one of the civil wars that frequently ravage a large number of nations in Africa. After a United States-backed group is forced to retreat from the conflict, the U.S. sends in a battalion of Marines to replace them. For reasons unknown, however, the colonel of this battalion revolts and leads a mutiny against his own country. The U.S. once again send in a small elite force tasked to bring the colonel back for questioning. Hell breaks loose when they arrive in Africa, as they are immediately met with heavy resistance from the rebelling American forces, starting a long fight that would pit U.S. soldiers against each other, something rarely seen in a video game.

The most obvious inspiration for the storyline would probably be Apocalypse Now, but it is also eerily similar to another controversial title that would come out in 2012: Spec Ops – The Line (which also featured streamlined tactical combat and a story about a U.S. force led by a mutineering officer and the special ops team sent it to capture him, with the setting changed to an evacuated Dubai stricken by a catastrophic sandstorm). But if the storyline in DogTag was intended to be as psychological or as critical of violence as it was in Spec Ops: The Line, it is unknown.

DogTag was to be released in 2006, and would have been a next-gen title at that point in time. Initially, it would only be released on PC and Xbox, but an Xbox 360 port was planned later on with added content. However, it seems the game was not meant to be.

Towards the end of 2005 publisher Digital Jesters became the center of controversy when it faced several accusations of wrongdoing from many of their business partners. These accusations included lack of payment for games developed by external studios, price changing and selling of games in territories not covered by their contracts, and doing business under different names in what seemed like an attempt to escape financial troubles. Despite a substantial investment that Digital Jesters claimed had left them “110 percent financially secure”, KaosKontrol (the company that owned DiezelPower) petitioned the UK High Court to force Digital Jesters into liquidation, in what is known as a winding-up order. Legal action was also threatened against the key people in the company directly and many of their publishing deals were cancelled. The Digital Jesters website disappeared not long after that.

KaosKontrol claimed that it still owned the rights to DogTag, that its development was not affected and was ready to seek out another publishing deal for their game. However, nothing else was heard about it. With the team presumably unable to find another publisher and left in financial trouble (and possibly accumulating legal fees) they had to close down some time afterwards. DiezelPower themselves seem to have survived in some form and are still around to this day, with their two most recent games, Nation Red and Versus Squad, being available on Steam.

Article by thecursebearer

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