third person shooter

Cartel (Cat Daddy) [PC – Cancelled]

Cartel is a cancelled FPS game that was in development in 2002 / 2003 by Cat Daddy Games (mostly known for their Carnival Games series), planned to be released on PC and possibly on Playstation 2 and Xbox. As you can assume from its title, you would have played as a DEA special agent against the drug cartel. The team wanted to offer a simple gameplay mixing first / third person shooter with light strategy mechanics.

In an old interview published on HomeLAN we can read more about their hopes for the project:

“HomeLAN – What can you tell us about the storyline for the game?

Harley Howe – We wanted to do a thriller. It has a big twist just about the time you think you’ve figured out what is going on and you’re about finished, you’re not.

HomeLAN – What sort of settings and locations will be seen in the game?

Harley Howe – Our team over the last few years has built content for several AAA titles that were released under other company’s logos. We really know our stuff here and one of the big separating factors of our game will be the unique environments. What we see in most of the existing games out there now is a lot of the same old thing rehashed over and over. You got your warehouse level, your barracks level, your factory…etc. We wanted to bring a new look and feel to the environments in Cartel. Our game will offer plenty of new and exciting environmental eye candy for the player. We promise you will almost smell the stench on some of them.

HomeLAN – What kinds of weapons will be featured in Cartel?

Harley Howe – Ok, the guy doing the weapons is always yapping about ‘my bothers a seal, my brothers a seal” so we most definitely have some nice weaponry. We feel that weapons are one of the single most important components of a 1st person shooter. One big point here to make is the style of the Cartel story lends itself well to new weaponry. As we are doing with the levels we also wanted to take advantage of some of the newer technologies out there and give the player some neat effects to the weapons that they have never seen before. My 12 year old son will run around and play a game just to pick up all the different guns to see the way that each of them shoot, err wait that’s me, anyway good weapons will be in abundance.

HomeLAN – What can you tell us about the game’ s multiplayer features?

Harley Howe – I can tell you that if it did not have multiplayer I personally wouldn’t play it myself. Today you have to have good multiplayer or the game has a very limited appeal. Attention to the layout of the multiplayer levels will be done in great detail. A good level can make or break it. We also have had multiplayer built in to our engine from day one so it’s not something that will be approached as an afterthought.”

In early 2003 they released a tech demo for Cartel, but the same year the team was acquired by 2K Games and the game vanished. Only in 2005 Cat Daddy officially announced the project was suspended. We can assume when 2K bought the team, their parent company decided to switch their resources on less ambitious games.

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CZ [Xbox – Cancelled]

During many years of saving media from lost video games, we often find a game with no more details than a few screenshots, not knowing who was working on it nor even its title. This is the case with this cancelled project planned for Xbox, of which we just have screenshots with a file name “CZ”: what was this exactly? We are not sure.

From the look of it we can assume it was a first / third person shooter, possibly with online multiplayer? It has cool robots and a sci-fi look. Does it look like something you have played? Did you work on this game and could help us to identify it? Please leave a message below or send us an email!

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Armored Titans [PC – Cancelled]

Liquid Development are a rather obscure gaming studio which usually do contract work for many different publishers. They helped during development of such popular titles as Fable 2, Swat 4, Dragon age 2, Fallout 3, The Sims 2, Halo 4, Borderlands 2 and many more. Around 2003 – 2004 they were working on Armored Titans, a cancelled tank combat game planned to be published by Landing Party Software for PC.

This is quite the obscure and forgotten game, as it was never officially announced and today’s almost impossible to find any evidence of the existence of Landing Party Software. The only proof of its development are a few 3D models made for the game and some old resumes of people who worked on the project. By looking at these tanks models it looks like the game would have been set in a sci-fi future.

Nothing more is know at the moment about Armored Titans. We can assume Landing Party closed down and Liquid Development were not able to complete the project. Around the same time the team also worked on assets for Warhawk (PS3), so it’s possible that some of their experience and models were useful for Incognito Entertainment’s project. Many years later Liquid Development did release a couple of tank-battle games, as they helped with Armored Warfare and World of Tanks.

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Team Buddies 2 [PC – Cancelled]

Team Buddies was an interesting merge of top-down shooting and real time strategy elements, developed for the original Playstation by Psygnosis Camden Studio (later SIE London Studio) and published in 2000 by Sony Computer Entertainment in Europe and Midway Games in North America.

As we can read on Wikipedia, its gameplay was quite fun and original for its time:

“The game is a mix of Wormshumour and a typical real-time strategy game. Central to the game’s theme is the ability of a team of buddies to stack crates in a 2×2×2 pad located in their starting area. Stacking the crates in different ways make different items when the resulting larger crate is broken; for example, a single crate on a stacking pad produces a light weapon, four crates positioned horizontally makes a heavy weapon, and filling the pad creates a vehicle.”

This was the last game released under their Psygnosis name, before they were completely absorbed by SCEE. The same team was working on a new version of Team Buddies for PC, that was internally treated as a sequel because of how much more freedom they had when not constrained to the PS1 limitations.

Unfortunately Sony did not want to invest money into the PC market and all Psygnosis games in development at the time for Computers were either cancelled, moved to PlayStation consoles, or licensed to different publishers. This “Team Buddies 2” was then canned and the team was moved to other projects, such as Dropship: United Peace Force and World Tour Soccer 2003 for PlayStation 2.

A few years ago a small indie team started working on a fan-remake of Team Buddies and a former Psygnosis Camden developer got in contact with them, sharing a video of this lost sequel. You can watch the footage below:

Thanks to Matthew for the contribution!

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Contra Online [PS2, Xbox, PC – Cancelled]

After the cancellation of Castlevania: Resurrection and the death of the Dreamcast, the same team at Konami of America pitched a few other projects for different consoles. One of these unrealized games was a new 3D Contra with online multiplayer, planned to be developed for PS2, Xbox and PC.

They wanted to have classic single player and local coop story mode for old-school fans of the series, but at the same time testing online multiplayer for the first time.

Some details about this lost Contra game were found by fans, and preserved below to remember the existence of this cancelled concept.

“Contra’s HQ have intercepted SOS from the biggest Russian nuclear submarine that is sinking to the bottom of Barents Sea. While Contra’s HQ continues monitoring the unsuccessful rescue attempts, suddenly the submarine crews stop responding to the Russian Northern Fleet hails. Meanwhile, Contra’s spy satellite registers the beginning of nuclear missiles launch form the sub, and transmission to Russian Navy operations that Red Falcon is demanding to stop the rescue attempt otherwise there are will be a missile strike retaliation. After analyzing the spy satellite data, Contra intelligence realizes that Red Falcon is preparing its third attempt to conquer Earth by using Russian submarine as its base to assemble and power it’s robotic war machines in the safety of deep sea.

Members of Contra Forces are called in and ordered to stop the Red Falcon, and were successful in defeating evil alien entity and its forces. Or, at least they thought so. The “Red Falcon” had actually been merely wounded. It escapes the submarine blast to a secret retreat located in the mountains of Bosnia. Were alien forces lie dormant aviating for decoy Barents Sea invasion to begin, so they can start a real attack of the Earth forces? The Contra intelligence is learning that Red Falcon is not the brains behind an operation but just a pawn controlled by a mysteries alien only know as “Dark Queen”. Contra marines are called again for the final showdown.”

Story mode would have been divided into 3 worlds (Submarine, Mountain Trail and Underground Base): each one with several levels and Bosses. Past Contra protagonists could have been unlocked during the game, to be used as playable characters.

contra-online-ps2-xbox-pc-konami-america-cancelled

The team planned many different modes for online multiplayer. An idea was to have online coop up to 4 players, split in 2 teams that would fight through different missions before meeting again to kill the boss together. Online Versus mode was also planned, set in a virtual-reality world similar to VR missions in Metal Gear Solid. This could have been a third person or first person shooter, depending on the best prototype they could work on.

As this was only an early pitch they were still thinking about the best Konami IP to use for their first online game. If Contra could have been a risky series (because of its hardcore fans), other possibilities were open such as using the Project Overkill IP instead.

In the end disagreements between Konami of Japan and Konami America killed the american team. Many of their latest games were canned, such as Survivor: Day One for Nintendo 64