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Dead to Rights [PS2] — Beta

Dead to Rights was a fantastic third-person shooter inspired by many Hong Kong and action noir thrillers. The game sold more than 500k copies in its prime and was well-received by critics and players alike. This article takes a trek back to the past, covering some of the changes as seen in the E3 2001 footage.

Some of the changes are the following:

  • Different running animation
  • Different combat moves
  • Different clothes
  • Different environment
  • Special finishing moves are absent from the final game
  • Different HUD for both your HP and weapons
  • Different aim pointer

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Kill.Switch [PS2, Xbox, PC] Beta and Cut Content

Kill.Switch is a third-person shooter developed by Namco Hometek and published by Namco in 2003 for PC, Xbox, PS2, and the Game Boy Advance. The game revolutionized the TPS genre by introducing several groundbreaking concepts that ultimately influenced high-profile titles like Uncharted, Gears of War, and Rainbow Six Vegas.

Despite its influence, Kill.Switch sadly didn’t receive any nominations or awards. However, its legacy is deeply embedded in the DNA of modern third-person shooters.

Before its release, the game underwent several changes, as seen in E3 and beta footage. One striking difference is the HUD, which was originally green instead of blue. In another clip, Nick Bishop—the game’s protagonist—had a different running animation. Additionally, early concept art reveals plans for a female lead character, though this idea was ultimately scrapped.

Unfortunately, there isn’t much information about Kill.Switch’s pre-release development beyond E3 and demo footage, as well as a few bits of trivia. Fun fact: Kill.Switch was supposed to have a follow-up titled The Adversary: City Under Siege. Unfortunately, the project was cancelled around 2004 and never saw the light of day.

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A documentary about the inception of Kill.Switch and the cancelled sequel

 

Rygar 2 [Xbox-PS2] Cancelled

Rygar: The Legendary Adventure is a fun action adventure on the PS2 released in 2002. The game was well-received among critics, going as far as receiving nominations for various awards. While it did well critically, it sadly failed commercially. Rygar was unable to dethrone competitors like Shinobi and Devil May Cry. While Tecmo was working on a Ninja Gaiden game back then, rumours began to surface about a potential Rygar sequel in the works. The first mention of a Rygar follow-up appeared in an Electronic Gaming Monthly magazine issue and an IGN article in 2004 where journalists reported that Tecmo was gearing up to showcase the next chapter in the Rygar franchise. Game Informer caught up on the news and interviewed Tomonobu Itagaki to obtain more scope on the matter. The aforementioned assured everyone that he would make an announcement regarding Rygar 2, but in the end, he didn’t.

Gamekult reported that Tecmo has renewed the trademark, speculating that the company may indeed release the Rygar follow-up. On the other hand, IGN continued with their investigation, speculating that Rygar 2 may be released in 2005 for the Xbox and the PS2. In the end, nothing happened and the project was silently shelved.

There were attempts to contact Satoshi Kanematsu, Yoshifuru Okamoto and Tomonobu Itagaki to learn more about Rygar 2, but nothing came to fruition.

More details concerning Rygar 2 have been documented in a YouTube video.

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